Closed teelrc closed 4 years ago
it must be saving data to somewhere, check cfg, txt files and player prefs You re welcome :)
Hi @teelrc
This is indeed a bug. We will be addressing it shortly in a hotfix. Thanks for brining it to our attention.
Happy to help!
following
@kahabal This should be fixed in the 0.16.1 version of the mlagents python package (see https://github.com/Unity-Technologies/ml-agents/releases/tag/release_2). Are you still seeing this problem?
@chriselion sorry, it was solved, i had a problem of versioning and for some reasons i was not able to use the updated version of the package. thank you!!!
thanks :)
On Tue, 23 Jun 2020 at 00:38, kahabal notifications@github.com wrote:
@chriselion https://github.com/chriselion sorry, it was solved, i had a problem of versioning and for some reasons i was not able to use the updated version of the package. thank you!!!
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When attempting to initialize a run from a previous run, instead of starting at step 0 it starts at wherever the other run left off.
Looking at the Pull Request for this feature, it looks like _set_step function was defined but I don't see it used anywhere.
To Reproduce Steps to reproduce the behavior:
Expected - Starts from 0 Actual - Starts from where the previous run left off.
Environment (please complete the following information):
NOTE: We are unable to help reproduce bugs with custom environments. Please attempt to reproduce your issue with one of the example environments, or provide a minimal patch to one of the environments needed to reproduce the issue.