Closed r-lipton closed 6 years ago
Just tested in Windows using python, same results :(
I was using CharacterController.Move
to move the character. A workaround is to modify directly the transform.position
It looks like the NavMeshAgent
is updating periodically only every ~100 steps.
I am using NavMeshAgent but moving my character manually. I call SetDestination and then using nextPosition and steeringTarget to navigate.
thanks for filing. we've logged this bug and will report back once we have a resolution.
@r-lipton Do you see any error message when you tested it in the Windows platform? More information would be helpful here.
No, there is not error when tested on Windows neither on Linux
@r-lipton I'm not really familiar with NavMeshAgent, and so not able to reproduce what bug you have here. Maybe it would be helpful if you can share the steps and the source code you have, so that we can reproduce the bug you have.
@r-lipton I am closing this thread due to inactivity, but feel free to re-open it if you desire.
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
Hello
I am using a NavMeshAgent component in my environment, making a character to move to a target destination. Using the player brain, it works in Unity and it works also when I export it to Windows and Linux. However, when I run the environment using python (in an Ubuntu instance), the character does not move. There is no error in the log file. The training can run, but the character does not move.
Any idea? Thanks