Unity-Technologies / multiplayer-community-contributions

Community contributions to Unity Multiplayer Networking products and services.
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Facepunch transport does not compile #150

Open Carsillas opened 2 years ago

Carsillas commented 2 years ago

The facepunch transport references Connection.QuickStatus that does not exist in the dlls included when installing, I assume because the Facepunch repo hasn't distributed a release since adding that method.

LukeStampfli commented 2 years ago

@justonia I think you're much more familiar with Facepunch than I am. Looks like your last PR added this status. Do you know how we can fix this?

Mastardy commented 2 years ago

The only way would be building the master branch

Check "How to Build from Master Branch" - https://wiki.facepunch.com/steamworks/

Soulantes commented 2 years ago

+1

I get this exact issue, at the same time as #156

Regardless if I'm using Netcode pre.4 or Netcode pre.6