Unity-Technologies / multiplayer-community-contributions

Community contributions to Unity Multiplayer Networking products and services.
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Photon Realtime Transport does not implement `NetworkTransport.Initialize(NetworkManager)` #180

Closed CamAtlantic closed 1 year ago

CamAtlantic commented 1 year ago

Using Photon Realtime Transport 2.0.0 with Netcode for Gameobjects 1.0.0-1.0.1 gives the following errors:

Library\PackageCache\com.community.netcode.transport.photon-realtime@da6250d3a9\Runtime\PhotonRealtimeTransport.cs(260,30): error CS0115: 'PhotonRealtimeTransport.Initialize()': no suitable method found to override

Library\PackageCache\com.community.netcode.transport.photon-realtime@da6250d3a9\Runtime\PhotonRealtimeTransport.Connection.cs(9,26): error CS0534: 'PhotonRealtimeTransport' does not implement inherited abstract member 'NetworkTransport.Initialize(NetworkManager)'
Tobias-EG commented 1 year ago

Seems to be related to this update: https://github.com/Unity-Technologies/multiplayer-community-contributions/pull/157/files

Realtime is missing here.

CamAtlantic commented 1 year ago

Fixed by removing and re-adding the package. Package manager showed it as being up to date, so it seems like a bug with that system.