Currently, my project contains a server app and a client app (they are from different Unity projects but they could communicate with each other using Netcode for GameObjects). The NetworkDiscovery was implemented into both apps. StartServer and StartClient worked, plus the server successfully received the client broadcast and sent a response to client. However, the client side froze everytime when the response was going to be received. I have to force close the Unity editor or the app when it happened. What could have been gone wrong here?
Currently, my project contains a server app and a client app (they are from different Unity projects but they could communicate with each other using Netcode for GameObjects). The NetworkDiscovery was implemented into both apps. StartServer and StartClient worked, plus the server successfully received the client broadcast and sent a response to client. However, the client side froze everytime when the response was going to be received. I have to force close the Unity editor or the app when it happened. What could have been gone wrong here?