This small little fix follows suit in the other places where connectionManager, and uses the null check ? connectionManager?.Connection.Close(); as other places do. This fixes the NRE (NullReferenceException) that happens after play mode on NetCode 1.2.0 it seems. :)
This small little fix follows suit in the other places where connectionManager, and uses the null check ?
connectionManager?.Connection.Close();
as other places do. This fixes the NRE (NullReferenceException) that happens after play mode on NetCode 1.2.0 it seems. :)