When I call NetworkManager.Singleton.Shutdown() or exit play mode in the editor I get a NullReferenceExpection in WebSocketTransform.DisconnectLocalClient()
I am using WebSocket Transport 2.0.0 with version 1.2.0 of Netcode.
Complete error:
NullReferenceException: Object reference not set to an instance of an object
Netcode.Transports.WebSocket.WebSocketTransport.DisconnectLocalClient () (at Library/PackageCache/com.community.netcode.transport.websocket@2a5a082ba7/Runtime/WebSocketTransport.cs:27)
Unity.Netcode.NetworkManager.ShutdownInternal () (at Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Core/NetworkManager.cs:1446)
Unity.Netcode.NetworkManager.OnDestroy () (at Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Core/NetworkManager.cs:1349)
Unity.Netcode.NetworkManager.OnApplicationQuit () (at Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Core/NetworkManager.cs:1343)
When I call
NetworkManager.Singleton.Shutdown()
or exit play mode in the editor I get a NullReferenceExpection inWebSocketTransform.DisconnectLocalClient()
I am using WebSocket Transport 2.0.0 with version 1.2.0 of Netcode.
Complete error: