Open final-turn opened 1 year ago
It's because of the Facepunch.Steamworks Release being broken, see https://github.com/Unity-Technologies/multiplayer-community-contributions/issues/217
When a steam user connects to my host, the facepunch transport logs just output "0"
THE FIX:
what I did: I downloaded the facepunch.steamworks source code, fixed it and compiled it. you're welcome. Credits to Matze.
When a steam user connects to my host, the facepunch transport logs just output "0"