Open WaGi-Coding opened 1 year ago
This issuse still exists, can't connect to any host.
[FacepunchTransport] - Connecting with Steam user 0.
THE FIX:
what I did: I downloaded the facepunch.steamworks source code, fixed it and compiled it. you're welcome. Credits to Matze.
@davidverified As this seems like a general issue, why isn't it pushed via an PR and released?
So i am trying to modify the FacepunchTransport.cs in a way i can simply get peoples steamid per connectionID in a way they cannot spoof it that easily. But i came across a problem when i checked the connectedClients Dictionary.
When a new client connects to the socket, the steamId applied already is 0 only:
The problem is an issue with the released Facepunch.Steamworks, see https://github.com/Facepunch/Facepunch.Steamworks/issues/455
So i compiled the current master branch from Facepunch.Steamworks and replaced the Runtime files and redist bin files with the new compiled ones & now the connectedClients Client actually contains the persons SteamID.
Also, i think the NetworkManager should allow custom transports to map NetworkManager connection IDs together with a Platform ID which could be SteamID, PlayfabID, etc.
I have no idea why Facepunch.Steamworks did not pushed a new release in 3 years.
Greetings