Am I know this probably a silly question but I've been trying to use the object pool here to spawn bullets for the players and despawn them when they collide with something it works perfectly on the host but on the client when I call get networkobject I have to use a server rpc because I cannot spawn the network object with ownership on the client side but even when I do that it still doesn't work unless I put requires ownership = false that's only when the bullet gets spawned on the client side but then when the bullets collide and I call despawn the bullets don't get add back to the que and they remain active so like can anyone help point me In the right direction