In the "ExampleNetworkDiscoveryHud.cs" and "NetworkManagerHud.cs" files, there's a using Unity.Netcode.Transports.UNET that serves no apparent purpose but is referencing UNET, which was removed from Unity a while ago. This causes the package to give 2 compilation errors when first imported.
In the "ExampleNetworkDiscoveryHud.cs" and "NetworkManagerHud.cs" files, there's a using Unity.Netcode.Transports.UNET that serves no apparent purpose but is referencing UNET, which was removed from Unity a while ago. This causes the package to give 2 compilation errors when first imported.
A fix for this would be very appreciated.