Open MagnusMakesGames opened 7 months ago
I found a workaround, Replacing the NetworkManager, Facepunch Transport and my lobby script with a new one when the player returns to the lobby after calling the disconnect function seems to fix the problem.
Nevermind, after testing this with my friend, it seems to just crash my game when i try to join someone.
Hello, I am having an issue with Lobby.Leave() in my game, when calling it, Lobby.IsValid is still true, and I can't join any other lobbies. Here is my Disconnect function:
public void Disconnect(bool returnToMenu = false) { Debug.Log("Disconnecting from lobby");
I have been trying to fix this issue for over a week now, if anyone knows of a solution please let me know!