Closed MarcoMeter closed 5 years ago
Hi @MarcoMeter
When the tower resets and the seed and other reset parameters have not changed, then the tower is not regenerated. It is only when one of these things change that the regeneration process takes place.
thanks for the clarification!
I just ran a script that runs my agent on each seed starting at seed 0. The environment is reset before the beginning of an episode. In the UnitySDK.log, I observed that there is an additional reset, which is redundant.
Does this mean that the whole tower is getting generated all over again? In this case, this would waste quite some valuable training time.