In my experiments (recording inputs, then playing them back on the same level/seed) - sometimes it is deterministic and other times it is not) - I'm not sure if it is a bug in my code or a quirk of the environment
We've done our best to make the environment as deterministic as possible. That being said, Unity physics are inherently non-deterministic, and there will be minor differences between runs.
In my experiments (recording inputs, then playing them back on the same level/seed) - sometimes it is deterministic and other times it is not) - I'm not sure if it is a bug in my code or a quirk of the environment
thanks!