The file \obstacle-tower-source\Assets\WorldBuilding\Materials\Future\TV_Pattern.shadergraph raises two Shader errors.
Due to this, the TVs' materials are rendered purple.
This issue is also observed on earlier commits.
System:
Unity 2019.2.19f
Windows 10
Shader error in 'Shader Graphs/TV_Pattern': incorrect number of arguments to numeric-type constructor at line 285 (on d3d11)
Compiling Vertex program with _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
Shader error in 'Shader Graphs/TV_Pattern': incorrect number of arguments to numeric-type constructor at line 808 (on d3d11)
Compiling Fragment program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
Hi @awjuliani !
The file
\obstacle-tower-source\Assets\WorldBuilding\Materials\Future\TV_Pattern.shadergraph
raises two Shader errors. Due to this, the TVs' materials are rendered purple.This issue is also observed on earlier commits.
System: Unity 2019.2.19f Windows 10