Closed MarcoMeter closed 4 years ago
Same issue on the build from the registry
@awjuliani This bug is caused by updating Unity to >2019.2.
I narrowed down the problem to the FT_GL_ForceField shader. The property AlphaBlockAmount misbehaves now. It has to be set to 0 if something should be visible.
Further, I noted that the animations of these doors do not work properly as well. Instead of moving up, they instantly vanish.
edit: Actually this might be the Blend node inside the ShaderGraph.
Before
After
The door animation bug is caused by this shader issue as well, because the animation affects the AlphaBlockAmount value.
edit: It must be either a shader graph or render pipeline issue.
Thanks for pointing this out Marco, we are taking a look internally, and will hopefully have a fix soon.
If that particular bug requires more afford, I'd suggest to downgrade to Unity v2019.2.21f.
We should be able to address it without the need for a downgrade. I have reached out to the person who originally created the shader/material, and he is taking a look at it this week.
Bug looks fixed to me
Windows 10, Unity v2019.4.1f1
Shader: FT_GL_ForceField Material: FT_ME_DoorRegular