Once enabled, this sits on the user's wrist, just below the controller, and remains visible and intractable but non-intrusive.
Pip-Boy Style
The tool is both shown and interacted with on the hand it operates from- like changing a setting on your handy Pip-Boy, or setting your phaser to stun.
Mini View
Only the three Tool buttons are displayed (Shape Creator, Editor, Painter)
Use the togglestick/touchpad to swap Tools (automatically activates the Tool)
Hit "A" to activate the selected Tool
Hit "B" to de-activate the selected Tool
Detailed View
Shows full controls for a Tool (ie, all available Shapes for Shape Tool)
Toggled open/closed by pushing the thumbstick/touchpad
Use thumbstick/touchpad to move selection within Detailed View
Hit "A" to make a selection (ie, choosing a Shape type)
Tools
Simplifying PB down to the core, and best for VR: Shape Creation, Editing (elements, textures), and Painting/Sculpting
Shape Tool
Used to create Shapes.
Currently selected shape is displayed on the "Shape Tool" button.
Use:
Select Shape Tool (ray-click or use thumbstick)
If needed, open "Detailed View" to choose a Shape
Click the ray on a point (grid or surface) to begin creating the Shape, continue clicking to define all points (ie, for a Box: first corner, diagonal corner, opposite face)
Continue creating Shapes, or choose a new Shape, or hit "B" / swap Tools to end Shape creation
Edit Tool
Can edit as Shape (parametric), or Mesh (vert, edge, face, etc).
Shape Editing
Select Edit Tool
If needed, open "Detailed View" and click "Revert to Shape"
Adjust shape using method described in #8 , or via standard panel shown in "Detailed View"
Mesh Editing
Select Edit Tool
If needed, open "Detailed View" and click "Convert to Mesh"
Click on Edges or Faces to select and manipulate. No separate Edge/Face modes, no Vertex mode.
Paint and Sculpt Tool
Still WIP on this one- I'm thinking a simplified version of Polybrush would do very well here? Just painting vertex colors and sculpting geometry.
Bracelet Design
Once enabled, this sits on the user's wrist, just below the controller, and remains visible and intractable but non-intrusive.
Pip-Boy Style The tool is both shown and interacted with on the hand it operates from- like changing a setting on your handy Pip-Boy, or setting your phaser to stun.
Mini View
Detailed View
Tools
Simplifying PB down to the core, and best for VR: Shape Creation, Editing (elements, textures), and Painting/Sculpting
Shape Tool
Used to create Shapes. Currently selected shape is displayed on the "Shape Tool" button.
Use:
Edit Tool
Can edit as Shape (parametric), or Mesh (vert, edge, face, etc).
Shape Editing
Mesh Editing
Paint and Sculpt Tool
Still WIP on this one- I'm thinking a simplified version of Polybrush would do very well here? Just painting vertex colors and sculpting geometry.