This was an accidental discovery that would work VERY well for PB/Unity/VR movement in general, with some tweaks/testing.
I was in Quill, made an item, then grabbed it and rotated/scaled/moved it around with the "grabber" trigger on Oculus- just like picking up a cup and looking at it from all sides. Super easy/intuitive.
Later, I realized I had actually rotated/moved the ENTIRE world- or, you might say, rotated/moved MYSELF around the object. However, with just that one object visible, there was of course zero nausea/etc.
So here's an idea for really great movement in VR for PB:
The Grabber
Aim ray so that it hits a surface
Grip the Grabber trigger
Everything except the object hit by the ray disappears, including skybox, pure white only
Rotate hand = rotate yourself around the ray hit point, global Y only (it appears the object is rotating, not you!)
Move hand = move yourself (again, appears object is moving)
Release Grabber trigger - full world re-appears, you have now moved yourself perfectly, with zero nausea!
This ought to be a great way to quickly zoom/move around an object, to see all sides/etc, as you would with a mouse, with zero stupid teleporting or barfy movement.
This was an accidental discovery that would work VERY well for PB/Unity/VR movement in general, with some tweaks/testing.
I was in Quill, made an item, then grabbed it and rotated/scaled/moved it around with the "grabber" trigger on Oculus- just like picking up a cup and looking at it from all sides. Super easy/intuitive.
Later, I realized I had actually rotated/moved the ENTIRE world- or, you might say, rotated/moved MYSELF around the object. However, with just that one object visible, there was of course zero nausea/etc.
So here's an idea for really great movement in VR for PB:
The Grabber
This ought to be a great way to quickly zoom/move around an object, to see all sides/etc, as you would with a mouse, with zero stupid teleporting or barfy movement.