Unity-Technologies / probuilder-vr

Kinda like ProBuilder, but in virtual reality.
http:/ /procore3d.com/probuilder
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"The Grabber" VR Movement method #7

Closed gabrielw-us closed 7 years ago

gabrielw-us commented 7 years ago

This was an accidental discovery that would work VERY well for PB/Unity/VR movement in general, with some tweaks/testing.

I was in Quill, made an item, then grabbed it and rotated/scaled/moved it around with the "grabber" trigger on Oculus- just like picking up a cup and looking at it from all sides. Super easy/intuitive.

Later, I realized I had actually rotated/moved the ENTIRE world- or, you might say, rotated/moved MYSELF around the object. However, with just that one object visible, there was of course zero nausea/etc.

So here's an idea for really great movement in VR for PB:

The Grabber

  1. Aim ray so that it hits a surface
  2. Grip the Grabber trigger
  3. Everything except the object hit by the ray disappears, including skybox, pure white only
  4. Rotate hand = rotate yourself around the ray hit point, global Y only (it appears the object is rotating, not you!)
  5. Move hand = move yourself (again, appears object is moving)
  6. Release Grabber trigger - full world re-appears, you have now moved yourself perfectly, with zero nausea!

This ought to be a great way to quickly zoom/move around an object, to see all sides/etc, as you would with a mouse, with zero stupid teleporting or barfy movement.

karl- commented 7 years ago

Locomotion tool feature requests probably best served here: https://forum.unity3d.com/forums/editorvr.126/