Closed stevenh closed 3 years ago
I haven't tested this against a server configured with the following environment variable set which should trigger this new behaviour
export STEAM_GAMESERVER_A2S_INFO_REQUIRE_CHALLENGE=1
This addresses MPHY-8
You should be able to test this on servers running CS:GO and (as of today's update) Team Fortress 2.
Closing as we have a more up to date version in https://github.com/multiplay/qstat/pull/109
Add support for a2s amplification attack DDoS protection by resending A2S_INFO request if we receive a A2S_CHALLENGERESPONSE prior to receiving a A2S_INFORESPONSE_XXX response.