So I'm always falling thru to line 154 of ut2004.c, function:
query_status_t send_ut2004master_request_packet(struct qserver *server
I have tried, having the cdkey file as ascii, utf8, with CLRF, w/o CLRF, and linux line endings on windows here as well. I have also tried having no line endings as well. I've also tried with/without the 'status=' option described in the documentation as well.
I've never been able to get this to work on Windows 1903, or the latest 2004 , home edition.
Hello,
The documents state:
qstat -ut2004m,cdkey=/usr/local/games/ut2004/System/cdkey,status=nostandard ut2004master1.epicgames.com:28902
I'm using:
qstat.exe -ut2004m,cdkey=D:\\cdkey ut2004master1.epicgames.com:28902 ADDRESS PLAYERS MAP RESPONSE TIME NAME debug(0) 20:13:28 ut2004.c:153 send_ut2004master_request_packet() - Error: invalid cdkey parameter UT2004M ut2004master1.epicgames.com:28902 SYSERROR
So I'm always falling thru to line 154 of ut2004.c, function:
query_status_t send_ut2004master_request_packet(struct qserver *server
I have tried, having the cdkey file as ascii, utf8, with CLRF, w/o CLRF, and linux line endings on windows here as well. I have also tried having no line endings as well. I've also tried with/without the 'status=' option described in the documentation as well.
I've never been able to get this to work on Windows 1903, or the latest 2004 , home edition.
I AM using my patch I submitted in #https://github.com/multiplay/qstat/issues/94 to get this to compile if that makes a difference. That's the only way to build on windows.
I have verified that Epic's master server is indeed listening for connections.
Thank you in advance for your assistance on this matter.