Unity-Technologies / sentis-samples

Sentis samples internal development repository. Contains example and template projects for Sentis package use.
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System requirement for mobile devices #10

Closed ocularbioengarhku closed 7 months ago

ocularbioengarhku commented 8 months ago

May I know is there anymore detail information about the system requirement for mobile devices?

I tried on the following devices: Smooth effect - iphone 13 mini, Galaxy S23 Lag issue - iphone 6s, 7 plus, UleFone Armor 8 Pro, Nokia 7.2 Can’t run - Galaxy J7 Prime

So is there more concrete data to show what specification of mobile can work better or any minimum requirement? Thank you!

LiutaurasVy commented 8 months ago

Hi, are you asking about any specific sample?

ocularbioengarhku commented 8 months ago

Hi, are you asking about any specific sample?

Yes, I am now working on the Depth Estimation sample

AlexRibard commented 7 months ago

Hey @ocularbioengarhku there is no concreet data on what specification to use. This github is meant as a sample for users to play around with model temporal slicing. For lower end phones, either lower the resolution or increase the inference time. You can do this either by making inputTensor = TensorFloat.Zeros(new TensorShape(1, 3, 256, 256)); smaller or framesToExectute bigger