When building my project with Unity 2022.3.20 i see these changes in UnityFramework.h
If i revert the changes made in UnityFramework.h then everything works and able to build the project and run it. But i dont think this is correct.
How can i solve the "failed to emit precompiled header for bridging header" without reverting the UnityFramework changes that the update to Unity 2022.3 causes?.
When building my project with Unity 2022.3.20 i see these changes in UnityFramework.h
If i revert the changes made in UnityFramework.h then everything works and able to build the project and run it. But i dont think this is correct. How can i solve the "failed to emit precompiled header for bridging header" without reverting the UnityFramework changes that the update to Unity 2022.3 causes?.