Unity-Technologies / usd-unity-sdk

Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
https://forum.unity.com/threads/new-openusd-packages-now-available.1524583/
Apache License 2.0
499 stars 77 forks source link

Reality Format #143

Closed aiursrage2k closed 4 years ago

aiursrage2k commented 5 years ago

Do you have any intention of allowing us to export to the "reality format" being able to create USDZ files from inside unity rather then using the reality editor would be real boon

Also when I try to export as USDZ it doesnt seem like the textures are automatically getting resized to whatever max size unity is using, for example all my maps are set to 2024 even though I set the max size to 512

Also can we have a way of giving the usdz a reflection map for the USDZ export

jcowles commented 4 years ago

I don't think we currently have resources to add support for a new file format, given that we're still just trying to get the core USD and USDZ support to a stable release.

Respecting max texture size should be opened as a separate issue.

Reflection maps are a render engine specific feature, is that something that Apple supports? If so, how do they express it in USDZ?

aiursrage2k commented 4 years ago

Im no longer working on AR so I guess it doesnt matter