Closed SimonDarksideJ closed 2 years ago
On 2021.04.18 12:17, @SimonDarksideJ commented: Issue replicated, investigating :D
On 2021.04.18 13:34, @SimonDarksideJ commented: Fixed the issues where dragging outside the range slider handle causes the range to update.
Resolves #369
Referenced by 4426799f5fbc
On 2021.04.18 13:34 @SimonDarksideJ modified issue:
status changed new
→ resolved
On 2021.04.18 13:36, @SimonDarksideJ commented: Merged a fix Shyam H, you can either pull the source repo using the Git Options in UPM, or wait for the next package release.
On 2021.04.19 08:38, Shyam H commented: So, you’ve just disabled the ability for the whole bar to move if you select outside.
It used to work in one direction. Like if you did the same steps, but instead of having the bar start on the left, if you started on the right, the range won’t update, but the bar would move as intended.
And if you swap line 516 and 517 on RangeSlider.cs, the right side works as intended and the left side breaks.
On 2021.04.19 08:45, @SimonDarksideJ commented: It seemed to be the most sensible fix. You can now alter it by:
In testing it seemed the most logic approach.
Is there another use case you need that this doesn’t satisfy?
On 2021.04.19 10:11, Shyam H commented: No, this is good enough. I just said all of those, because those are what I found out.
On 2021.04.19 11:58, @SimonDarksideJ commented: Great stuff and thanks for your support!
Issue created by Shyam H as Bitbucket Issue #369 on 2021.04.02 17:31. I've tried this on an empty project on Unity 2019.4.0 using the bitbucket repo using the 2019.4 version
Steps to replicate: