Unity3dAzure / AppServicesDemo

Azure App Services demos for Unity
https://www.deadlyfingers.net/tutorial/azure-app-services-for-unity3d
MIT License
27 stars 13 forks source link

Calls never complete #1

Closed Frozenfire92 closed 9 years ago

Frozenfire92 commented 9 years ago

Hello,

I made a fork of bitrave here and modified it but have experienced quite a few issues when it comes to building thus my search for something else. I found Unity3dAzure and it is good to see you are carrying on! I am more than interested to help development with this. Anyway onto the issue!

I tried cloning this repo and following the steps but none of the network requests ever seem to complete. Ignore the error, that is related to onGUI code from inputting a score

capture

deadlyfingers commented 9 years ago

What platform are you running Unity on? I am adding support for Windows UnityEditor once I merge the 'windows' branch. This feature has been assigned as issue #2

Frozenfire92 commented 9 years ago

I am running on Windows 10 (though can test on OSX if needed).

I was able to build to Android and have the calls successfully complete from the master branch.

From the windows branch I was able to build to .exe and android and have the calls complete in the editor. However I encountered compile errors when building to windows store / phone

deadlyfingers commented 9 years ago

Yes please try on Mac for now as Windows branch is not yet 100% ready. But let me know if you get it working on Mac so I can close this issue. I hope to have an update in soon!

Frozenfire92 commented 9 years ago

Both the master and windows branch works on OSX in editor and mac .app build.

I got an on GUI error that didn't break anything (only on mac), I may bring over my new UI scene from here if you are interested

deadlyfingers commented 9 years ago

Cool I will close off this issue. I've just pushed a commit into 'windows' branch that works in Windows RT app now so I'll issue a PR on that once I test changes on other platforms again. I was looking into the new Unity UI and that would be a good idea as the legacy GUI can get a bit flaky sometimes. I have created a new issue for this #3 if you want to fork it and do a PR. Although I will need to write up a Contributions doc to make sure this demo project works the way Unity developers expect / like.