Closed punkouter2021 closed 8 years ago
I fixed it partly.. Didn't completely save the authentication piece before. So I login and I do not see errors but nothing happens.. and the breakpoint at OnLoginComplete is never reached
oh. soon as I saved that it just hit the breakpoint..
Also can't find hello api on the callback... Well atleast the CRUD on the highscores table works..
@punkouter
If in doubt where to set this info check out full documentation if need be - https://azure.microsoft.com/en-gb/documentation/articles/app-service-mobile-how-to-configure-facebook-authentication/
Let me know what, if any of those pointers fix the issues you encountered. But I reckon 'https://' will be needed for Facebook auth as I remember having problems myself with 'http://'
App ID AND Secret? I thought it was only one... Ill look at it again ..
@punkouter will be closing this issue as I have added developer guide link to readme. http://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/
Please reopen if this is still an issue.
So I created an app on facebook.
Copied the key and pasted that in the code.
Turned on authentication for facebook in the Mobile App and checked everything
Ran the code. Clicked Login. And I get