This is more of a suggestion really.
Rather than use WWW.EscapeURL and Request.Send(),
instead use UnityWebRequest.EscapeURL() and Request.SendWebRequest()
from the UnityEngine.Networking namespace.
Then try replacing the IEnumerator coroutines with UniTask types
This is more of a suggestion really. Rather than use WWW.EscapeURL and Request.Send(), instead use UnityWebRequest.EscapeURL() and Request.SendWebRequest() from the UnityEngine.Networking namespace.
Then try replacing the IEnumerator coroutines with UniTask types
Great work with this.