Open robintheilade opened 9 years ago
Make code generic, optimized and commented.
using UnityEngine; using UnityEngine.Networking; namespace Game { public class NetworkSyncLocalScale : NetworkBehaviour { [SyncVar] private Vector3 localScaleSynced; public float threshold = 0.1f; public override void OnStartServer() { base.OnStartServer(); this.localScaleSynced = this.transform.localScale; } private void Update() { if (this.isServer) { var distance = Vector3.Distance(this.localScaleSynced, this.transform.localScale); if (distance > this.threshold) { this.localScaleSynced = this.transform.localScale; } } else { this.transform.localScale = this.localScaleSynced; } } } }
Make code generic, optimized and commented.