UnityLabs / procedural-stochastic-texturing

Modified Shader Graph package implementing Procedural Stochastic Texturing
550 stars 52 forks source link

Unity 5.6.6. Windows, A not very good video card. #3

Closed twobob closed 5 years ago

twobob commented 5 years ago

Shader error in 'StandardStochastic': maximum ps_4_0 sampler register index (16) exceeded at /Program Files/Unity5.6.6f2/Editor/Data/CGIncludes/AutoLight.cginc(45) (on d3d11)

Compiling Fragment program with DIRECTIONAL SHADOWS_SCREEN _NORMALMAP _METALLICGLOSSMAP _DETAIL_MULX2 _PARALLAXMAP _STOCHASTIC_ALBEDO _STOCHASTIC_NORMAL _STOCHASTIC_HEIGHT _STOCHASTIC_OCCLUSION _STOCHASTIC_SPECMETAL _STOCHASTIC_DETAILNORMAL Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME

image

Any clues? Many thanks

twobob commented 5 years ago

Have not seen this again. If I notice what triggers it - I'll reopen