UnityLabs / procedural-stochastic-texturing

Modified Shader Graph package implementing Procedural Stochastic Texturing
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Redefinition errors? #4

Open fwarmuth opened 5 years ago

fwarmuth commented 5 years ago

Fresh Project. Unity 2019.1.1f1 Windows 10 1809 procedural-stochastic-texturing v1.1

After Import:

Shader error in 'StandardStochastic (Specular setup)': redefinition of 'UnpackScaleNormalRGorAG' at Assets/ProceduralStochasticTexturing/UnityStandardStochasticInput.cginc(487) (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

and

Shader error in 'StandardStochastic': redefinition of 'UnpackScaleNormalRGorAG' at Assets/ProceduralStochasticTexturing/UnityStandardStochasticInput.cginc(487) (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

I used this package in other project with no hassle...

Regards