Closed AlexLeonardKrea closed 1 year ago
Hello!
Sorry for not replying sooner, but thank you for bringing this issue over. I updated the code to now include an option to call a wrapper function around the SpawnAsPlayerObject
function from the NetworkObject
:
https://github.com/UnityTechnologies/GalacticKittens/commit/ee64431cb70543fd2a2f04705120f22abb2aa128
Awesome, thank you sir!
Fixes issue where IsLocalPlayer checks cannot be called on player object.