NullReferenceException: Object reference not set to an instance of an object
DeviceDisplayConfigurator.GetDeviceName (UnityEngine.InputSystem.PlayerInput playerInput) (at Assets/Scripts/Utilities/DeviceDisplayConfigurator.cs:33)
PlayerVisualsBehaviour.UpdateUIDisplay () (at Assets/Scripts/Behaviours/Player/PlayerVisualsBehaviour.cs:49)
PlayerVisualsBehaviour.UpdatePlayerVisuals () (at Assets/Scripts/Behaviours/Player/PlayerVisualsBehaviour.cs:41)
PlayerController.OnControlsChanged () (at Assets/Scripts/Behaviours/Player/PlayerController.cs:91)
UnityEngine.Events.InvokableCall.Invoke () (at <82c503977c5347cf82f44677f633fcf6>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <82c503977c5347cf82f44677f633fcf6>:0)
UnityEngine.InputSystem.PlayerInput.HandleControlsChanged () (at Library/PackageCache/com.unity.inputsystem@1.2.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1806)
UnityEngine.InputSystem.PlayerInput.OnEnable () (at Library/PackageCache/com.unity.inputsystem@1.2.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1660)
Fix the build warning:
Assets\Scripts\Utilities\DeviceDisplayConfigurator.cs(87,20): warning CS0472: The result of the expression is always 'true' since a value of type 'bool' is never equal to 'null' of type 'bool?'
Fix the issue: https://github.com/UnityTechnologies/InputSystem_Warriors/issues/12: playerInput.devices[0] is accessed before the player setup is done. The error is triggered by PlayerController.OnControlsChanged before the SetupPlayer() is called.
NullReferenceException: Object reference not set to an instance of an object DeviceDisplayConfigurator.GetDeviceName (UnityEngine.InputSystem.PlayerInput playerInput) (at Assets/Scripts/Utilities/DeviceDisplayConfigurator.cs:33) PlayerVisualsBehaviour.UpdateUIDisplay () (at Assets/Scripts/Behaviours/Player/PlayerVisualsBehaviour.cs:49) PlayerVisualsBehaviour.UpdatePlayerVisuals () (at Assets/Scripts/Behaviours/Player/PlayerVisualsBehaviour.cs:41) PlayerController.OnControlsChanged () (at Assets/Scripts/Behaviours/Player/PlayerController.cs:91) UnityEngine.Events.InvokableCall.Invoke () (at <82c503977c5347cf82f44677f633fcf6>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <82c503977c5347cf82f44677f633fcf6>:0) UnityEngine.InputSystem.PlayerInput.HandleControlsChanged () (at Library/PackageCache/com.unity.inputsystem@1.2.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1806) UnityEngine.InputSystem.PlayerInput.OnEnable () (at Library/PackageCache/com.unity.inputsystem@1.2.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1660)
Fix the build warning: Assets\Scripts\Utilities\DeviceDisplayConfigurator.cs(87,20): warning CS0472: The result of the expression is always 'true' since a value of type 'bool' is never equal to 'null' of type 'bool?'