Open cohenaj194 opened 2 months ago
@coderabbitai I would like better overall documentation of this repo. This will improve developer onboarding and awareness. There is a readme, but I would like you to begin by describing all the files in the root directory and the directories. Describe what each one does and include diagrams.
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@cohenaj194,
Here's an overview of the files and directories in the root directory of the repository, along with descriptions for each:
.git/: Git repository metadata folder. Holds all the version control information.
.gitattributes: Git attributes file. Defines custom attributes for path patterns, such as end-of-line normalization.
.github/: Contains GitHub-specific configuration files, such as workflows for GitHub Actions, issue templates, and pull request templates.
.gitignore: Specifies intentionally untracked files to ignore, preventing them from being staged or committed.
.nuke/: Likely contains build automation scripts or configurations, possibly using the NUKE Build system for .NET projects.
Dockerfile: Instructions for building a Docker image of the application, facilitating containerization and deployment.
LICENSE: The license file for the project, detailing permissions and limitations regarding the use and distribution of the software.
README.md: The main documentation file, providing an introduction and guidance about the project. It links to additional documentation at universalis.app/docs.
build/: Directory containing build-related files or scripts that assist in compiling and packaging the application.
build.cmd: Windows Command Prompt script for building the project on Windows systems.
build.ps1: PowerShell script for building the project, potentially offering more advanced build options or automation.
build.sh: Bash script for building the project on Unix-like systems, such as Linux and macOS.
deployment/: Contains deployment scripts or configuration files necessary for deploying the application to production environments.
devenv/: Contains Docker Compose specifications and resources for setting up a development environment, simplifying the process of getting started with development.
src/: The source code directory containing the application's main codebase, including all modules, libraries, and components.
Below is a visual representation of the directory structure:
graph TD
Root[Project Root]
Root --> GitDir[.git/]
Root --> Gitattributes[.gitattributes]
Root --> GithubDir[.github/]
Root --> Gitignore[.gitignore]
Root --> NukeDir[.nuke/]
Root --> Dockerfile[Dockerfile]
Root --> License[LICENSE]
Root --> Readme[README.md]
Root --> BuildDir[build/]
Root --> BuildCmd[build.cmd]
Root --> BuildPs1[build.ps1]
Root --> BuildSh[build.sh]
Root --> DeploymentDir[deployment/]
Root --> DevenvDir[devenv/]
Root --> SrcDir[src/]
Descriptions:
.git/: Houses Git version control system data, including commit history and configuration.
.gitattributes: Manages custom behaviors for specified file paths, like merge strategies or diff settings.
.github/: Contains GitHub configurations, which may include:
.gitignore: Lists files and directories to be ignored by Git, such as build artifacts, logs, or secret files.
.nuke/: Configuration and scripts for the NUKE build system, which provides C#-based build automation.
Dockerfile: Script with instructions to build a Docker image, specifying the environment and dependencies needed to run the application.
LICENSE: The project's licensing agreement; specifies how others can use, modify, and distribute the software.
README.md: Entry point for project documentation, including:
build/: May contain:
.gitignore
).build.cmd, build.ps1, build.sh: Platform-specific scripts to automate the build process.
deployment/: Scripts and configurations for deploying the application, which might include:
devenv/: Tools and configurations to set up a local development environment, such as:
src/: The heart of the application where all the source code resides. This includes:
If you need more detailed information about any specific file or directory, or further diagrams (e.g., class diagrams, architecture overviews), please let me know, and I'll be happy to provide them.
@coderabbitai now describe the .git/
directory with information on where its files are located with the path in the repo and a diagram of the overall services it does
@coderabbitai now describe the .github/
directory with information on where its files are located with the path in the repo and a diagram of the overall services it does
@coderabbitai now describe the .nuke/
directory with information on where its files are located with the path in the repo and a diagram of the overall services it does
@coderabbitai now describe the build/
directory with information on where its files are located with the path in the repo and a diagram of the overall services it does
@coderabbitai now describe the deployment/
directory with information on where its files are located with the path in the repo and a diagram of the overall services it does
@coderabbitai now describe the devenv/
directory with information on where its files are located with the path in the repo and a diagram of the overall services it does
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the .git/
directory, including the locations of its files within the repository path and a diagram illustrating the overall services it provides.
.git/
DirectoryThe .git/
directory is a hidden folder located at the root of every Git repository. It contains all the metadata and object data that Git uses to manage the repository. This directory is essential for Git's functionality, and understanding its structure can provide valuable insights into how Git operates.
Path: ./.git/
Here are the key files and subdirectories within the .git/
directory:
./.git/HEAD
./.git/config
./.git/description
./.git/hooks/
pre-commit
, post-commit
)../.git/info/
exclude
file, which specifies untracked files to ignore, similar to .gitignore
but not committed../.git/objects/
./.git/refs/
heads/
) and tags (tags/
)../.git/logs/
git reflog
../.git/index
./.git/packed-refs
./.git/COMMIT_EDITMSG
.git/
Directory Structure and Servicesgraph TD
SubgraphGit[.git/]
SubgraphGit --> HEAD[HEAD<br><span style='font-size:10px;'>Current branch reference</span>]
SubgraphGit --> Config[config<br><span style='font-size:10px;'>Repository configuration</span>]
SubgraphGit --> Description[description<br><span style='font-size:10px;'>Repo description</span>]
SubgraphGit --> Hooks[hooks/<br><span style='font-size:10px;'>Hook scripts</span>]
SubgraphGit --> Info[info/<br><span style='font-size:10px;'>Exclude patterns</span>]
SubgraphGit --> Objects[objects/<br><span style='font-size:10px;'>Git objects</span>]
SubgraphGit --> Refs[refs/<br><span style='font-size:10px;'>Branches & Tags</span>]
SubgraphGit --> Logs[logs/<br><span style='font-size:10px;'>Reference logs</span>]
SubgraphGit --> Index[index<br><span style='font-size:10px;'>Staging area</span>]
SubgraphGit --> PackedRefs[packed-refs<br><span style='font-size:10px;'>Packed references</span>]
SubgraphGit --> CommitMsg[COMMIT_EDITMSG<br><span style='font-size:10px;'>Last commit message</span>]
%% Services
style Objects fill:#f9f,stroke:#333,stroke-width:2px
style Refs fill:#f9f,stroke:#333,stroke-width:2px
style Logs fill:#f9f,stroke:#333,stroke-width:2px
style Hooks fill:#9ff,stroke:#333,stroke-width:2px
style Index fill:#ff9,stroke:#333,stroke-width:2px
style Info fill:#9f9,stroke:#333,stroke-width:2px
style Config fill:#99f,stroke:#333,stroke-width:2px
style HEAD fill:#99f,stroke:#333,stroke-width:2px
style Description fill:#99f,stroke:#333,stroke-width:2px
style PackedRefs fill:#f99,stroke:#333,stroke-width:2px
style CommitMsg fill:#ccc,stroke:#333,stroke-width:2px
Legend:
objects/
, refs/
, logs/
config
, HEAD
, description
hooks/
index
info/
packed-refs
COMMIT_EDITMSG
.git/
DirectoryVersion Control Management
objects/
: Stores all versions of files and directories as objects (blobs and trees).refs/
: Manages references to branches and tags, pointing to specific commits.logs/
: Keeps a log of updates to references, aiding in operations like git reflog
.Repository Configuration
config
: Defines repository-specific settings, such as remotes and merge behaviors.HEAD
: Indicates the current branch or commit checked out.description
: Describes the repository, used by Git web interfaces.Automation and Scripting
hooks/
: Contains scripts that run on Git events (e.g., commits, merges). Useful for enforcing policies or automating tasks.Change Staging
index
: Acts as the staging area, tracking changes to be included in the next commit.Ignoring Files
info/
: Includes the exclude
file for ignoring files without affecting the .gitignore
shared with other contributors.Performance Optimization
packed-refs
: Consolidates references to improve performance in repositories with many refs.Commit Message Storage
COMMIT_EDITMSG
: Temporarily holds the commit message during the commit process..git/
Directory Structure.git/
directory to perform advanced Git operations, recover lost data, or customize workflows.If you need more detailed explanations of any specific files or further diagrams (such as how Git objects relate to each other within the objects/
directory), please let me know, and I'd be happy to provide additional information.
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@cohenaj194,
Certainly! Here's a detailed description of the .github/
directory, including the paths to its files and a diagram illustrating the overall services it provides.
.github/
DirectoryThe .github/
directory is located at the root of the repository and contains GitHub-specific configuration files and workflows. These files customize how GitHub interacts with the repository, automating tasks like continuous integration, deployment, dependency updates, and more.
Here's the structure of the .github/
directory with the paths to each file:
.github/FUNDING.yml
.github/FUNDING.yml
ko_fi: karashiiro
liberapay: karashiiro
patreon: universalis
.github/dependabot.yml
.github/dependabot.yml
version: 2
updates:
- package-ecosystem: "nuget"
directory: "/src"
schedule:
interval: "daily"
target-branch: "v2"
/src
directory, targeting the v2
branch..github/workflows/
.github/workflows/
.github/workflows/codeql-analysis.yml
v2
branch..github/workflows/docker-image.yml
v2
branch.Dockerfile
..github/workflows/docker-publish-staging.yml
v2
branch..github/workflows/docker-publish.yml
Below is a diagram illustrating how the .github/
directory's files interact with GitHub services to automate various tasks:
graph LR
subgraph .github/
A[FUNDING.yml]
B[dependabot.yml]
subgraph workflows/
C[codeql-analysis.yml]
D[docker-image.yml]
E[docker-publish-staging.yml]
F[docker-publish.yml]
end
end
A --> |Enables Sponsor Button| GitHub[GitHub Repository]
B --> |Automates Dependency Updates| Dependabot
C --> |Performs Code Analysis| GitHub Actions
D --> |Builds Docker Image| GitHub Actions
E --> |Publishes to Staging| GitHub Actions
F --> |Publishes to Production| GitHub Actions
GitHub Actions --> |Automated Workflows| Repository[Universalis Repository]
Dependabot --> |Dependency Checks| Repository
GitHub --> |Hosts| Repository
Explanation:
.github/
DirectoryContinuous Integration and Continuous Deployment (CI/CD):
Security and Code Quality:
Dependency Management:
Community Engagement and Funding:
Integration with GitHub Services:
The .github/
directory is a vital component of the repository, orchestrating automated workflows that improve development efficiency, maintain high code quality, and facilitate seamless deployment processes. By leveraging GitHub's native tools, it ensures that the project is continuously built, tested, and updated with minimal manual intervention.
If you need more detailed explanations of any specific workflows or additional diagrams, feel free to let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
The .nuke/
directory is essential for the build automation of the project using the NUKE Build system, which is a build automation framework for .NET applications. This directory contains configuration files and settings that define how the project is built, tested, and deployed.
.nuke/
Here are the files located in the .nuke/
directory:
.nuke/build.schema.json
: This JSON schema file defines the structure and permissible parameters for the build configuration.
.nuke/build.schema.json
Configuration
, Host
, Target
, Verbosity
, etc.Configuration
can be Debug
or Release
)..nuke/parameters.json
: This JSON file contains specific parameters and settings for the build process.
.nuke/parameters.json
{
"$schema": "./build.schema.json",
"Solution": "src/Universalis.sln"
}
build.schema.json
for schema validation.Solution
parameter to src/Universalis.sln
, indicating the solution file to build..nuke/
The .nuke/
directory orchestrates the build process by:
Debug
or Release
.build.schema.json
to ensure that all build parameters in parameters.json
are valid and correctly formatted.build.ps1
, build.sh
, build.cmd
) located at the root of the repository to execute the build process.Below is a diagram illustrating how the .nuke/
directory fits into the overall build automation process:
flowchart TD
subgraph Build Automation
Parameters[".nuke/parameters.json"]
Schema[".nuke/build.schema.json"]
BuildScripts["build.ps1 / build.sh / build.cmd"]
BuildProcess[Build Process]
SolutionFile["src/Universalis.sln"]
end
Parameters --> |References| Schema
BuildScripts --> |Uses| Parameters
BuildScripts --> |Initiates| BuildProcess
BuildProcess --> |Builds| SolutionFile
Explanation:
parameters.json
defines the parameters for the build and references build.schema.json
for validation.build.schema.json
ensures that the parameters provided are valid and conform to expected formats.build.ps1
, build.sh
, build.cmd
) initiate the build process by reading the parameters from .nuke/parameters.json
.parameters.json
, which is located at src/Universalis.sln
..nuke/
in the Project.nuke/
, the project ensures that all developers and build agents use a consistent set of build parameters.If you need further details on any specific files or additional diagrams, please let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
The devenv/
directory is designed to set up a local development environment for the Universalis project. It contains configuration files and resources to facilitate the deployment and testing of various services required by the application. Below is an overview of the files and their locations within the repository, along with a diagram illustrating the overall services.
devenv/README.md
: Documentation for setting up and using the development environment.
devenv/docker-compose.yml
: Docker Compose configuration file that defines the services required for the development environment.
devenv/prometheus.yml
: Configuration file for Prometheus, used for collecting metrics.
devenv/sqlinit/
: Directory containing SQL scripts for initializing the MariaDB database.
devenv/sqlinit/01-GrantUserPrivileges.sql
devenv/sqlinit/02-CreateUserTable.sql
devenv/sqlinit/03-SeedUserTable.sql
devenv/sqlinit/04-CreateUserListsTable.sql
devenv/sqlinit/05-SeedUserListsTable.sql
devenv/sqlinit/06-CreateUserCharactersTable.sql
devenv/sqlinit/07-SeedUserCharactersTable.sql
devenv/sqlinit/08-CreateUserRetainersTable.sql
devenv/sqlinit/09-SeedUserRetainersTable.sql
devenv/sqlinit/10-CreateUserSessionsTable.sql
devenv/sqlinit/11-SeedUserSessionsTable.sql
devenv/sqlinit/12-CreateUserReportsTable.sql
devenv/sqlinit/13-SeedUserReportsTable.sql
devenv/sqlinit/14-CreateUserAlertsTable.sql
devenv/sqlinit/15-SeedUserAlertsTable.sql
devenv/sqlinit/16-CreateUserAlertEventsTable.sql
devenv/sqlinit/17-SeedUserAlertEventsTable.sql
devenv/websocket-client/
: Contains a simple WebSocket client for testing purposes.
devenv/websocket-client/index.js
: JavaScript file for the WebSocket client.devenv/websocket-client/package.json
: NPM package configuration.devenv/websocket-client/package-lock.json
: NPM package lock file.The docker-compose.yml
file defines multiple services that can be brought up together to simulate the production environment. Here are the services and their roles:
Prometheus: An open-source monitoring system that collects metrics from the application.
Grafana: A visualization tool that reads data from Prometheus and provides dashboards for monitoring.
RabbitMQ: A message broker used for asynchronous communication between services.
MariaDB: A relational database used to store application data. It uses the SQL scripts in sqlinit/
to initialize and seed the database.
Cache1 and Cache2: Two instances of Redis, an in-memory data store used for caching. Cache2
is set up as a replica of Cache1
.
Scylla: A high-performance NoSQL database compatible with Apache Cassandra, used for handling large volumes of data.
Postgres: Another relational database system, possibly used for specific components of the application.
Redis: An additional Redis instance, potentially used for separate caching or message queuing purposes.
Below is a diagram illustrating the services and their interactions:
graph TD
subgraph Cache Cluster
cache1[Redis (cache1)] -- Replicates to --> cache2[Redis (cache2)]
end
subgraph Databases
mariadb[MariaDB]
scylla[ScyllaDB]
postgres[PostgreSQL]
redis[Redis]
end
prometheus[Prometheus] -->|Scrapes metrics| application[Application]
grafana[Grafana] -->|Reads data from| prometheus
rabbitmq[RabbitMQ] -->|Communicates with| application
application -->|Reads/Writes| mariadb
application -->|Reads/Writes| scylla
application -->|Reads/Writes| postgres
application -->|Caches data| cache1 & redis
websocketClient[WebSocket Client] -->|Tests| application
SQL Initialization Scripts (sqlinit/
): These scripts are automatically executed when the MariaDB service starts. They set up the database schema and seed initial data necessary for development and testing.
WebSocket Client (websocket-client/
): A simple Node.js client used to test WebSocket connections with the application, ensuring real-time features function correctly.
Configuration Files:
devenv/docker-compose.yml
: Defines all services, their images, ports, volumes, and environment variables.devenv/prometheus.yml
: Configures Prometheus to scrape metrics from the application and possibly other services.devenv/
DirectoryThe devenv/
directory streamlines the process of setting up a comprehensive development environment. By using Docker and Docker Compose, developers can quickly spin up all the necessary services with minimal configuration, reducing setup time and ensuring consistency across different development machines.
This setup allows developers to:
If you need further details on any specific files or services, or additional diagrams, please let me know, and I'll be happy to provide more information.
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Here's a detailed description of the deployment/
directory, including where its files are located within the repository and a diagram illustrating the overall services it provides.
The deployment/
directory is located at the root of the repository:
/deployment/
This directory contains the resources and configurations necessary for deploying the Universalis application and its associated services. It includes Docker Compose configurations, Prometheus settings for monitoring, and documentation to guide the deployment process.
deployment/README.md
/deployment/README.md
deployment
folder independently from the rest of the repository.ALERTS_CHANNEL_WEBHOOK
environment variable for webhook notifications.deployment/docker-compose.yml
/deployment/docker-compose.yml
deployment/prometheus.yml
/deployment/prometheus.yml
Below is an overview of each service and its role in the deployment:
Universalis (universalis):
4002
.postgres
(not shown in the provided files but mentioned as a dependency).Universalis Staging (universalis-staging):
4001
.Universalis Docs (universalis-docs):
3998
.Memcached Instances (memcached1 & memcached2):
Prometheus (prometheus):
prometheus.yml
.Grafana (grafana):
Watchtower (watchtower):
ALERTS_CHANNEL_WEBHOOK
environment variable for notifications.Below is a diagram illustrating how the services in the deployment/
directory interact with each other:
graph TD
subgraph Deployment Services
A[Universalis]
B[Universalis Staging]
C[Universalis Docs]
D[Memcached1]
E[Memcached2]
F[Prometheus]
G[Grafana]
H[Watchtower]
end
A --> D
A --> E
B --> D
B --> E
F -->|Scrapes Metrics| A
F -->|Scrapes Metrics| B
G -->|Displays Metrics| F
H -->|Monitors & Updates| A
H -->|Monitors & Updates| B
H -->|Monitors & Updates| C
H -->|Monitors & Updates| D
H -->|Monitors & Updates| E
H -->|Monitors & Updates| F
H -->|Monitors & Updates| G
Explanation of the Diagram:
Universalis and Universalis Staging:
Prometheus:
prometheus.yml
.Grafana:
Watchtower:
Deployment Automation:
Monitoring and Visualization:
Caching Strategy:
Documentation and Updates:
README.md
file in the deployment/
directory provides essential information for setup and maintenance.If you need more detailed information about any specific service, configuration, or additional diagrams, please let me know, and I'll be happy to provide further details.
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Here's a detailed description of the build/
directory, including the locations of its files within the repository and a diagram illustrating the overall services it provides.
build/
DirectoryThe build/
directory is located at the root of the repository:
/build/
This directory contains scripts and configuration files that automate the build process of the project using the NUKE Build system for .NET applications. It centralizes build configurations, tasks, and settings to ensure consistency and ease of development.
build/.editorconfig
build/.editorconfig
build/Build.cs
build/Build.cs
build/Configuration.cs
build/Configuration.cs
Debug
and Release
. It extends the Enumeration
class to allow easy selection of the build mode during the build process.build/Directory.Build.props
build/Directory.Build.props
build/Directory.Build.targets
build/Directory.Build.targets
.props
file but focused on the build tasks.build/Properties/launchSettings.json
build/Properties/launchSettings.json
build/_build.csproj
build/_build.csproj
Build.cs
script using NUKE.build/_build.csproj.DotSettings
build/_build.csproj.DotSettings
build/
Directory ServicesBelow is a diagram illustrating the components of the build/
directory and how they contribute to the build automation process:
graph LR
subgraph build/
A[.editorconfig]
B[Build.cs]
C[Configuration.cs]
D[Directory.Build.props]
E[Directory.Build.targets]
F[Properties/launchSettings.json]
G[_build.csproj]
H[_build.csproj.DotSettings]
end
B --> G
G -->|Project Settings| D
G -->|Project Targets| E
B -->|Uses Configuration| C
B -->|Launch Settings| F
IDEs -->|Formatting Rules| A
IDEs -->|Code Inspection| H
Explanation of the Diagram:
B
) is the central build script that defines build tasks and processes.G
) is the project file that compiles Build.cs
. It references:
D
) for shared properties.E
) for shared build targets.C
) to determine build configurations (e.g., Debug, Release).F
) for launch profiles, aiding in development and debugging.A
) and _build.csproj.DotSettings (H
) to enforce code style and inspection rules, ensuring code quality and consistency.build/
DirectoryThe build/
directory provides several key services:
Automated Build Process:
Configuration Management:
Shared Build Properties and Targets:
Development Environment Settings:
Code Style Enforcement:
IDE Integration:
The build/
directory centralizes the build automation and configuration for the project. By leveraging the NUKE Build system and including shared properties, configurations, and IDE settings, it streamlines the development workflow, ensures consistency, and facilitates collaboration among developers.
If you have any questions or need further details about specific files or how they interact within the build process, please let me know!
@coderabbitai now describe the src/
directory with information on where its files are located with the path in the repo and a diagram of the overall services it does
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the src/
directory, including where its files are located within the repository and a diagram illustrating the overall services it provides.
src/
DirectoryThe src/
directory is the main source code directory of the Universalis project. It contains all the core application code, including the main application, data access layers, game data handling, alerts, and supporting libraries. Below is a breakdown of the key projects and files within this directory.
Universalis.Application
src/Universalis.Application/
Program.cs
and Startup.cs
.Universalis.GameData
src/Universalis.GameData/
Universalis.DbAccess
src/Universalis.DbAccess/
Universalis.Entities
src/Universalis.Entities/
Universalis.Alerts
src/Universalis.Alerts/
Universalis.DataTransformations
src/Universalis.DataTransformations/
Universalis.Mogboard
src/Universalis.Mogboard/
Universalis.Common
src/Universalis.Common/
Test Projects
src/Universalis.Application.Tests/
src/Universalis.DbAccess.Tests/
src/Universalis.GameData.Tests/
src/Universalis.Alerts.Tests/
src/Universalis.Mogboard.Tests/
src/Universalis.DataTransformations.Tests/
Solution Files
src/Universalis.sln
Universalis.Application
Program.cs
src/Universalis.Application/Program.cs
Startup.cs
src/Universalis.Application/Startup.cs
Below is a diagram illustrating the relationships between the projects within the src/
directory:
graph TD
subgraph src/
Application[Universalis.Application]
GameData[Universalis.GameData]
DbAccess[Universalis.DbAccess]
Entities[Universalis.Entities]
Alerts[Universalis.Alerts]
DataTransformations[Universalis.DataTransformations]
Mogboard[Universalis.Mogboard]
Common[Universalis.Common]
Tests[Test Projects]
end
Application --> |Uses| DbAccess
Application --> |Uses| GameData
Application --> |Uses| Entities
Application --> |Uses| Alerts
Application --> |Uses| DataTransformations
Application --> |Uses| Mogboard
Application --> |Uses| Common
DbAccess --> |Uses| Entities
DbAccess --> |Uses| Common
GameData --> |Uses| Common
Alerts --> |Uses| Common
Mogboard --> |Uses| Common
DataTransformations --> |Uses| Common
Tests --> |Tests| Application
Tests --> |Tests| DbAccess
Tests --> |Tests| GameData
Tests --> |Tests| Alerts
Tests --> |Tests| DataTransformations
Tests --> |Tests| Mogboard
Explanation:
src/
DirectoryWeb API Services
Data Access Layer
Game Data Management
Alerts and Notifications
Data Transformation and Analysis
Integration with External Systems
Common Utilities and Helpers
Testing and Quality Assurance
The src/
directory contains the core source code of the Universalis project, structured into multiple projects that each handle specific aspects of the application's functionality. This modular approach promotes maintainability, scalability, and easier collaboration among developers.
If you need further details on any specific files or components, or additional diagrams, please let me know!
@coderabbitai now describe the Universalis.Alerts/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.Entities/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.Alerts.Tests/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.GameData/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.Application/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.GameData.Tests/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.Application.Tests/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.Mogboard/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.Common/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.Mogboard.Tests/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@coderabbitai now describe the Universalis.DataTransformations/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
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@coderabbitai now describe the Universalis.Tests/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@cohenaj194 have exceeded the limit for the number of chat messages per hour. Please wait **1 minutes and 15 seconds** before sending another message.
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@cohenaj194,
Certainly! Here's a detailed description of the Universalis.Alerts.Tests/
directory, including where its files are located within the repository and a diagram illustrating the overall services in this directory.
Universalis.Alerts.Tests/
DirectoryThe Universalis.Alerts.Tests/
directory contains unit tests for the Universalis.Alerts
project. These tests ensure that the alerting functionalities of the Universalis application are working as expected. By testing the alert mechanisms, the project maintains high reliability and performance in notifying users about important events.
Path: src/Universalis.Alerts.Tests/
Universalis.Alerts.Tests.csproj
src/Universalis.Alerts.Tests/Universalis.Alerts.Tests.csproj
Universalis.Alerts
project as a dependency to access its classes and methods for testing.AlertDispatcherTests.cs
src/Universalis.Alerts.Tests/AlertDispatcherTests.cs
AlertDispatcher
class.DiscordChannelTests.cs
src/Universalis.Alerts.Tests/DiscordChannelTests.cs
DiscordChannel
class which handles sending alerts to Discord.EmailChannelTests.cs
src/Universalis.Alerts.Tests/EmailChannelTests.cs
EmailChannel
class responsible for sending email alerts.Mocks/
src/Universalis.Alerts.Tests/Mocks/
MockAlertService.cs
, MockNotificationClient.cs
, etc.Helpers/
src/Universalis.Alerts.Tests/Helpers/
appsettings.Test.json
src/Universalis.Alerts.Tests/appsettings.Test.json
Universalis.Alerts.Tests/
Below is a diagram illustrating the structure of the Universalis.Alerts.Tests/
project and how it relates to the Universalis.Alerts
project:
graph TD
subgraph "Universalis.Alerts.Tests"
A[AlertDispatcherTests.cs]
B[DiscordChannelTests.cs]
C[EmailChannelTests.cs]
D[Mocks/]
E[Helpers/]
end
subgraph "Universalis.Alerts"
F[AlertDispatcher.cs]
G[DiscordChannel.cs]
H[EmailChannel.cs]
end
A --> F
B --> G
C --> H
A --> D
B --> D
C --> D
A --> E
B --> E
C --> E
D --> |Mocks| F
D --> |Mocks| G
D --> |Mocks| H
Explanation:
Universalis.Alerts
project.Universalis.Alerts
project.Universalis.Alerts.Tests
validate these classes.Universalis.Alerts.Tests/
If you need further details on any specific test cases, files, or additional diagrams, please let me know!
@coderabbitai now describe the Universalis.DataTransformations.Tests/
directory. Provide information on where its files are located (include the the path) and create a diagram of the overall services in this directory.
@cohenaj194 have exceeded the limit for the number of chat messages per hour. Please wait **1 minutes and 9 seconds** before sending another message.
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@cohenaj194,
Certainly! Here's a detailed description of the Universalis.Application/
directory, including the locations of its files within the repository and a diagram illustrating the overall services in this directory.
Universalis.Application/
DirectoryThe Universalis.Application/
directory is located within the src/
directory:
src/Universalis.Application/
This directory contains the main application code for Universalis, including the web API, controllers, services, middleware, and configurations necessary to run the application. It is responsible for handling HTTP requests, processing data, and returning responses to clients.
Below is a detailed breakdown of the key files and subdirectories within Universalis.Application/
:
Entry Point and Configuration
Program.cs
src/Universalis.Application/Program.cs
Startup.cs
src/Universalis.Application/Startup.cs
Controllers
src/Universalis.Application/Controllers/
Controllers/Market/MarketApiController.cs
Controllers/Market/HistoryApiController.cs
Controllers/V1/Extra/UploadController.cs
Services
src/Universalis.Application/Services/
Services/Market/CurrentlyShownService.cs
Services/Uploads/UploadProcessingService.cs
Middleware
src/Universalis.Application/Middleware/
Middleware/ExceptionMiddleware.cs
Models
src/Universalis.Application/Models/
Models/Market/ListingView.cs
Models/Market/SaleView.cs
Utilities and Extensions
src/Universalis.Application/Utilities/
and src/Universalis.Application/Extensions/
Utilities/ContentProviderUtils.cs
Extensions/ServiceCollectionExtensions.cs
IServiceCollection
for service registration.Configuration Files
appsettings.json
src/Universalis.Application/appsettings.json
appsettings.Development.json
src/Universalis.Application/appsettings.Development.json
Project File
Universalis.Application.csproj
src/Universalis.Application/Universalis.Application.csproj
Controllers/
Market/
, Misc/
, Uploads/
, etc.Services/
Middleware/
Models/
Views/
(if present)
Below is a simplified diagram illustrating the overall architecture and services within Universalis.Application/
:
graph TD
subgraph Universalis.Application
A[Program.cs]
B[Startup.cs]
subgraph Controllers
C[MarketApiController]
D[HistoryApiController]
E[UploadController]
F[StatusController]
end
subgraph Services
G[MarketDataService]
H[UploadProcessingService]
end
subgraph Middleware
I[ExceptionMiddleware]
end
subgraph Models
J[ListingView]
K[SaleView]
end
subgraph Utilities
L[ContentProviderUtils]
end
end
A --> B
B --> I
B --> Controllers
Controllers --> Services
Services --> Models
I --> Controllers
Controllers --> Models
Controllers --> Utilities
Explanation:
Program.cs:
Startup.cs:
Middleware:
Controllers:
Services:
Models:
Utilities:
Separation of Concerns:
Modular Design:
Dependency Injection:
The Universalis.Application/
directory is the core of the Universalis project, encompassing the web application's functionality. It is organized to follow best practices in ASP.NET Core development, with clear separation between controllers, services, middleware, and models. Understanding the structure and flow of this directory is essential for contributing to the project and developing new features.
If you need further details on any specific files or additional diagrams, please let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the Universalis.Mogboard/
directory, including where its files are located within the repository and a diagram illustrating the overall services in this directory.
Universalis.Mogboard/
DirectoryThe Universalis.Mogboard/
directory is located within the src/
directory:
src/Universalis.Mogboard/
This project facilitates integration between the Universalis application and Mogboard, a market board web application. It manages interactions with the Mogboard database, data models, and provides services for user lists and data synchronization between Universalis and Mogboard platforms.
Here are the key files and their locations within the Universalis.Mogboard/
directory:
Universalis.Mogboard.csproj
src/Universalis.Mogboard/Universalis.Mogboard.csproj
Universalis.Mogboard
project.MogboardDatabase.cs
src/Universalis.Mogboard/MogboardDatabase.cs
MogboardDatabase
class.UserListService.cs
src/Universalis.Mogboard/UserListService.cs
UserListService
class.Models/
Directory
Path: src/Universalis.Mogboard/Models/
Description:
Key Files:
Models/MogboardUser.cs
Path: src/Universalis.Mogboard/Models/MogboardUser.cs
Description: Defines the MogboardUser
model representing a user.
Models/MogboardList.cs
Path: src/Universalis.Mogboard/Models/MogboardList.cs
Description: Defines the MogboardList
model representing a user list.
Services/
Directory
Path: src/Universalis.Mogboard/Services/
Description:
Key Files:
Services/MogboardService.cs
Path: src/Universalis.Mogboard/Services/MogboardService.cs
Description: Implements methods facilitating data synchronization and operations.
Utilities/
Directory
Path: src/Universalis.Mogboard/Utilities/
Description:
Key Files:
Utilities/DatabaseHelper.cs
Path: src/Universalis.Mogboard/Utilities/DatabaseHelper.cs
Description: Provides helper methods for database operations.
Properties/
Directory
Path: src/Universalis.Mogboard/Properties/
Description:
Key Files:
Properties/AssemblyInfo.cs
Path: src/Universalis.Mogboard/Properties/AssemblyInfo.cs
Description: Contains metadata about the assembly, such as version information.
Below is a diagram illustrating the components within the Universalis.Mogboard/
directory and their interactions:
graph LR
subgraph Universalis.Mogboard
A[MogboardDatabase]
B[UserListService]
C[MogboardService]
D[MogboardUser Model]
E[MogboardList Model]
F[DatabaseHelper]
end
Application[Universalis.Application] --> |Uses| B
Application --> |Uses| C
B --> |Interacts with| A
C --> |Interacts with| A
A --> |Accesses| MogboardDB[(Mogboard Database)]
A --> |Uses Models| D
A --> |Uses Models| E
A --> |Utilizes| F
Explanation:
MogboardDatabase (A
):
D
, E
) for data mapping.DatabaseHelper
(F
) for database tasks.UserListService (B
):
MogboardDatabase
to perform operations.MogboardService (C
):
MogboardDatabase
.Models (D
, E
):
MogboardDatabase
for object-relational mapping.Utilities (F
):
MogboardDatabase
in performing database operations.Universalis.Application (Application
):
UserListService
and MogboardService
for Mogboard integration.Universalis.Mogboard/
DirectoryIntegration with Mogboard:
Data Synchronization:
Database Operations:
Modular Design:
If you need further details on any specific files or additional diagrams, feel free to let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the Universalis.Entities/
directory, including where its files are located within the repository and a diagram illustrating the overall services it provides.
Universalis.Entities/
DirectoryThe Universalis.Entities/
directory contains the data models and entities used throughout the Universalis project. These classes represent the structures of data that are stored, retrieved, and manipulated by the application. They serve as a foundational layer for data access and business logic, ensuring consistent data representation across different components.
Path: src/Universalis.Entities/
Below is a list of the key files within the Universalis.Entities/
directory and their descriptions:
Access Control
src/Universalis.Entities/AccessControl/ApiKey.cs
TokenSha512
, Name
, and CanUpload
to manage API key permissions.Market Board Entities
src/Universalis.Entities/MarketBoard/CurrentlyShown.cs
src/Universalis.Entities/MarketBoard/Listing.cs
ListingId
, PricePerUnit
, Quantity
, Hq
(high quality), Materia
, CreatorId
, and other seller information.src/Universalis.Entities/MarketBoard/Sale.cs
PricePerUnit
, Quantity
, BuyerName
, SaleTime
, and UploaderIdHash
.src/Universalis.Entities/MarketBoard/History.cs
Sale
objects.src/Universalis.Entities/MarketBoard/MarketItem.cs
ItemId
, WorldId
, and LastUploadTime
.src/Universalis.Entities/MarketBoard/MinListing.cs
src/Universalis.Entities/MarketBoard/RecentSale.cs
UnitPrice
, SaleTime
, and WorldId
.src/Universalis.Entities/MarketBoard/TaxRates.cs
LimsaLominsa
, Gridania
, Uldah
, etc.src/Universalis.Entities/MarketBoard/TradeVelocity.cs
Quantity
, SumSales
, and average sales per day (AvgSalesPerDay
).Upload Entities
src/Universalis.Entities/Uploads/WorldItemUpload.cs
LastUploadTimeUnixMilliseconds
.src/Universalis.Entities/Uploads/MostRecentlyUpdated.cs
WorldItemUpload
entries.src/Universalis.Entities/Uploads/RecentlyUpdatedItems.cs
src/Universalis.Entities/Uploads/UploadLogEntry.cs
Timestamp
, Event
, Application
, WorldId
, ItemId
, Listings
, and Sales
.src/Universalis.Entities/Uploads/FlaggedUploader.cs
IdSha256
.src/Universalis.Entities/Uploads/WorldUploadCount.cs
src/Universalis.Entities/Uploads/UploadCountHistory.cs
LastPush
time and UploadCountByDay
data.Miscellaneous Entities
src/Universalis.Entities/Character.cs
ContentIdSha256
, Name
, and WorldId
.src/Universalis.Entities/Materia.cs
SlotId
and MateriaId
.src/Universalis.Entities/City.cs
src/Universalis.Entities/DbCleaning.cs
Below is a diagram illustrating the relationships between the entities within the Universalis.Entities/
directory:
classDiagram
class ApiKey {
- string TokenSha512
- string Name
- bool CanUpload
}
class Character {
- string ContentIdSha256
- string Name
- int? WorldId
}
class Materia {
- int SlotId
- int MateriaId
}
class Listing {
- string ListingId
- int PricePerUnit
- int Quantity
- bool Hq
- bool OnMannequin
- List~Materia~ Materia
- DateTime LastReviewTime
- string CreatorId
- string CreatorName
- int DyeId
}
class Sale {
- Guid Id
- int WorldId
- int ItemId
- bool Hq
- int PricePerUnit
- int? Quantity
- string BuyerName
- bool? OnMannequin
- DateTime SaleTime
- string UploaderIdHash
}
class CurrentlyShown {
- int WorldId
- int ItemId
- long LastUploadTimeUnixMilliseconds
- string UploadSource
- List~Listing~ Listings
}
class History {
- int ItemId
- int WorldId
- double LastUploadTimeUnixMilliseconds
- List~Sale~ Sales
}
class MarketItem {
- int ItemId
- int WorldId
- DateTime LastUploadTime
}
class WorldItemUpload {
- int ItemId
- int WorldId
- double LastUploadTimeUnixMilliseconds
}
class MostRecentlyUpdated {
- uint WorldId
- List~WorldItemUpload~ Uploads
}
class UploadLogEntry {
- Guid Id
- DateTime Timestamp
- string Event
- string Application
- int WorldId
- int ItemId
- int Listings
- int Sales
}
class FlaggedUploader {
- string IdSha256
}
class WorldUploadCount {
- long Count
- string WorldName
+ void Increment()
}
class UploadCountHistory {
- double LastPush
- List~double~ UploadCountByDay
}
class MinListing {
- Entry World
- Entry Dc
- Entry Region
}
class Entry {
- Price Nq
- Price Hq
}
class Price {
- int WorldId
- int UnitPrice
}
class RecentSale {
- int UnitPrice
- DateTime SaleTime
- int WorldId
}
class TradeVelocity {
- long Quantity
- long SumSales
- double AvgSalesPerDay
}
class TaxRates {
- int LimsaLominsa
- int Gridania
- int Uldah
- int Ishgard
- int Kugane
- int Crystarium
- int OldSharlayan
- int Tuliyollal
- string UploadApplicationName
}
class City {
- Dictionary~string, byte~ Dict
}
CurrentlyShown --> Listing
Listing --> Materia
History --> Sale
MostRecentlyUpdated --> WorldItemUpload
MinListing o-- Entry
Entry o-- Price
UploadLogEntry --> WorldUploadCount
UploadCountHistory --> UploadLogEntry
Universalis.Entities/
DirectoryThe Universalis.Entities/
directory provides foundational data models that are essential for:
Key Areas Include:
ApiKey
.Listing
, Sale
, CurrentlyShown
, and History
.WorldItemUpload
, UploadLogEntry
, FlaggedUploader
, and UploadCountHistory
.Character
.Materia
.City
and TaxRates
.DbCleaning
.If you need further details on any specific files or additional diagrams, please let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the Universalis.GameData.Tests/
directory, including the locations of its files within the repository and a diagram illustrating the overall services provided by this directory.
Universalis.GameData.Tests/
The Universalis.GameData.Tests/
directory contains unit tests for the Universalis.GameData
project. These tests ensure that the game data provider functions correctly, handling game data accurately and reliably.
Path: src/Universalis.GameData.Tests/
Universalis.GameData.Tests.csproj
src/Universalis.GameData.Tests/Universalis.GameData.Tests.csproj
Universalis.GameData
project and includes necessary testing frameworks like xUnit.GameDataProviderTests.cs
src/Universalis.GameData.Tests/GameDataProviderTests.cs
GameDataProvider
class.GameDataProvider
properly loads and provides game data, such as available worlds and item information.AvailableWorlds()
and AvailableWorldsReversed()
to ensure they return correct data.[Fact]
and [Theory]
from xUnit to define and parameterize test cases.ServiceUtils.cs
src/Universalis.GameData.Tests/ServiceUtils.cs
IGameDataProvider
configured for testing.Below is a diagram illustrating the components within the Universalis.GameData.Tests/
directory and how they interact to provide testing services for the Universalis.GameData
project:
graph TD
subgraph Universalis.GameData.Tests
A[GameDataProviderTests.cs]
B[ServiceUtils.cs]
C[Universalis.GameData.Tests.csproj]
end
A --> |Uses| B
A --> |References| Universalis.GameData
C --> A
C --> B
Explanation:
GameDataProviderTests.cs
(A
):
GameDataProvider
.ServiceUtils.cs
to create test instances.Universalis.GameData
project to access the classes being tested.ServiceUtils.cs
(B
):
GameDataProvider
with required configurations for tests.Universalis.GameData.Tests.csproj
(C
):
A
and B
.Universalis.GameData.Tests/
DirectoryThe Universalis.GameData.Tests/
directory is crucial for maintaining the reliability and integrity of the game data handling within the Universalis project. It serves several key purposes:
Validation of Game Data Provider:
GameDataProvider
loads game data correctly from sources like SQPACK files.Regression Testing:
Universalis.GameData
project.Test Utilities:
ServiceUtils.cs
, provides reusable components for initializing services needed in tests.If you need further details on any specific tests or additional diagrams, please let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the Universalis.Alerts/
directory, including where its files are located within the repository, and a diagram illustrating the overall services in this directory.
Universalis.Alerts/
DirectoryThe Universalis.Alerts/
directory is located at:
src/Universalis.Alerts/
This project is responsible for implementing the alerting functionality of the Universalis application, specifically integrating with Discord to provide user alerts about market events, price changes, or other relevant activities.
Universalis.Alerts.csproj
src/Universalis.Alerts/Universalis.Alerts.csproj
Universalis.Alerts
library..NET 7.0
11.0
DSharpPlus
(Version 4.4.6
): A .NET library for interacting with the Discord API.Microsoft.Extensions.DependencyInjection.Abstractions
Microsoft.Extensions.Logging.Abstractions
AlertExtensions.cs
src/Universalis.Alerts/AlertExtensions.cs
Description:
AddUserAlerts
method to register services.
using Microsoft.Extensions.DependencyInjection;
namespace Universalis.Alerts;
public static class AlertExtensions { public static void AddUserAlerts(this IServiceCollection sc) { sc.AddSingleton<IDiscordAlertsProvider, DiscordAlertsProvider>(); } }
IDiscordAlertsProvider.cs
src/Universalis.Alerts/IDiscordAlertsProvider.cs
Description:
IDiscordAlertsProvider
interface.
namespace Universalis.Alerts;
public interface IDiscordAlertsProvider { }
DiscordAlertsProvider.cs
src/Universalis.Alerts/DiscordAlertsProvider.cs
Description:
IDiscordAlertsProvider
interface.
namespace Universalis.Alerts;
internal class DiscordAlertsProvider : IDiscordAlertsProvider { }
Universalis.Alerts/
Below is a class diagram illustrating the components within the Universalis.Alerts
project and their relationships:
classDiagram
class IDiscordAlertsProvider
IDiscordAlertsProvider <|.. DiscordAlertsProvider
class DiscordAlertsProvider
class AlertExtensions {
+AddUserAlerts(IServiceCollection sc)
}
Explanation:
IDiscordAlertsProvider
: An interface intended to define the contract for Discord alert providers.DiscordAlertsProvider
: A class implementing IDiscordAlertsProvider
, responsible for sending alerts via Discord.AlertExtensions
: A static class providing an extension method AddUserAlerts
to register the alert services into the dependency injection container.Universalis.Alerts/
in the ApplicationDSharpPlus
library to interact with the Discord API, enabling notifications through Discord channels.IDiscordAlertsProvider
, the project allows for future expansion to other alerting platforms or additional functionalities.Note: The current implementation appears to be in the early stages, with interfaces and classes set up as placeholders for future development. This setup provides a foundation for building out the alerting features.
If you need further details or have any questions about specific components, please let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the Universalis.Common/
directory, including where its files are located within the repository and a diagram illustrating the overall services in this directory.
Universalis.Common/
DirectoryThe Universalis.Common/
directory is located under the src/
directory:
src/
└── Universalis.Common/
This directory contains common interfaces and utilities that are shared across the Universalis projects. These shared components promote code reuse and maintain consistency throughout the codebase.
Project File
src/Universalis.Common/Universalis.Common.csproj
Caching Interface
ICopyable.cs
Path: src/Universalis.Common/Caching/ICopyable.cs
Description:
Defines the ICopyable
interface.
Provides a Clone()
method for creating deep copies of objects.
Used to implement copying mechanisms for cache objects or data structures that require duplication without reference sharing.
Code Snippet:
namespace Universalis.Common.Caching;
public interface ICopyable { ICopyable Clone(); }
Game Data Interface
IWorldToDcRegion.cs
Path: src/Universalis.Common/GameData/IWorldToDcRegion.cs
Description:
Defines the IWorldToDcRegion
interface.
Provides a method Get(int worldId)
that returns a tuple containing the data center (Dc
) and region (Region
) for a given world ID.
Used to map world IDs to their corresponding data centers and regions, which is essential for organizing game data and processing requests based on location.
Code Snippet:
namespace Universalis.Common.GameData;
public interface IWorldToDcRegion { (string Dc, string Region) Get(int worldId); }
Here's the structure of the Universalis.Common/
directory:
src/
└── Universalis.Common/
├── Universalis.Common.csproj
├── Caching/
│ └── ICopyable.cs
└── GameData/
└── IWorldToDcRegion.cs
Below is a diagram illustrating the services provided by the Universalis.Common/
directory and how they relate to other components:
graph TD
subgraph Universalis.Common
A[ICopyable Interface]
B[IWorldToDcRegion Interface]
end
subgraph Other Projects
C[Universalis.Application]
D[Universalis.DbAccess]
E[Universalis.GameData]
F[Universalis.Alerts]
G[Universalis.Mogboard]
H[Universalis.DataTransformations]
end
C --> |Uses| Universalis.Common
D --> |Uses| Universalis.Common
E --> |Uses| Universalis.Common
F --> |Uses| Universalis.Common
G --> |Uses| Universalis.Common
H --> |Uses| Universalis.Common
Universalis.Common --> A
Universalis.Common --> B
Explanation:
Universalis.Common:
ICopyable
and IWorldToDcRegion
.ICopyable Interface:
IWorldToDcRegion Interface:
Universalis.Common/
in the ProjectCode Reusability:
Maintainability:
Dependency Management:
If you need further details on any specific files or how they interact with other components, or if you'd like additional diagrams, please let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the Universalis.GameData/
directory, including where its files are located within the repository and a diagram illustrating the overall services in this directory.
Universalis.GameData/
DirectoryThe Universalis.GameData/
directory is located at:
src/Universalis.GameData/
This directory contains classes and interfaces responsible for accessing and managing game-related data for the Universalis application. It provides functionality to retrieve information about worlds, data centers, regions, and marketable items. The game data can be sourced dynamically either from the game's own files using the Lumina library or from CSV files over HTTP.
Universalis.GameData.csproj
src/Universalis.GameData/Universalis.GameData.csproj
Universalis.GameData
library.net7.0
) and language version (11.0
).CsvHelper
, Lumina
, and Microsoft extensions for configuration, dependency injection, and logging.IGameDataProvider.cs
src/Universalis.GameData/IGameDataProvider.cs
IGameDataProvider
interface for accessing game data.AvailableWorlds()
: Retrieves a dictionary of world IDs and names.AvailableWorldsReversed()
: Retrieves a dictionary of world names and IDs.AvailableWorldIds()
: Retrieves a set of available world IDs.MarketableItemIds()
: Retrieves a set of marketable item IDs.MarketableItemStackSizes()
: Retrieves stack size limits for marketable items.DataCenters()
: Retrieves a list of data centers.GameDataExtensions.cs
src/Universalis.GameData/GameDataExtensions.cs
IGameDataProvider
using DynamicGameDataProvider
.DynamicGameDataProvider.cs
src/Universalis.GameData/DynamicGameDataProvider.cs
IGameDataProvider
.LuminaGameDataProvider
or CsvGameDataProvider
based on availability.DynamicGameDataProviderOptions.cs
src/Universalis.GameData/DynamicGameDataProviderOptions.cs
DynamicGameDataProvider
.Http
: An HttpClient
for fetching CSV data.SqPack
: Path to the game's data files for Lumina.LuminaGameDataProvider.cs
src/Universalis.GameData/LuminaGameDataProvider.cs
IGameDataProvider
using the Lumina library.SqPack
).CsvGameDataProvider.cs
src/Universalis.GameData/CsvGameDataProvider.cs
IGameDataProvider
by fetching and reading CSV files over HTTP.DataCenter.cs
src/Universalis.GameData/DataCenter.cs
DataCenter
class representing a game data center.Name
: The name of the data center.Region
: The region the data center belongs to.WorldIds
: An array of world IDs within the data center.World.cs
src/Universalis.GameData/World.cs
World
class representing a game world (server).Name
: The name of the world.Id
: The numerical ID of the world.Regions.cs
src/Universalis.GameData/Regions.cs
ChineseServers.cs
src/Universalis.GameData/ChineseServers.cs
KoreanServers.cs
src/Universalis.GameData/KoreanServers.cs
ChineseServers.cs
, but for Korean servers.Below is a diagram illustrating the relationships and interactions within the Universalis.GameData
directory:
classDiagram
class IGameDataProvider {
+ IReadOnlyDictionary<int, string> AvailableWorlds()
+ IReadOnlyDictionary<string, int> AvailableWorldsReversed()
+ IReadOnlySet<int> AvailableWorldIds()
+ IReadOnlySet<int> MarketableItemIds()
+ IReadOnlyDictionary<int, int> MarketableItemStackSizes()
+ IEnumerable~DataCenter~ DataCenters()
}
class DynamicGameDataProvider {
- IGameDataProvider _gdp
+ DynamicGameDataProvider(DynamicGameDataProviderOptions, ILogger)
+ (Implements IGameDataProvider methods)
}
class DynamicGameDataProviderOptions {
+ HttpClient Http
+ string SqPack
}
class LuminaGameDataProvider {
+ LuminaGameDataProvider(string sqpack)
+ (Implements IGameDataProvider methods)
}
class CsvGameDataProvider {
+ CsvGameDataProvider(HttpClient http)
+ (Implements IGameDataProvider methods)
}
class DataCenter {
+ string Name
+ string Region
+ int[] WorldIds
}
class World {
+ string Name
+ int Id
}
class GameDataExtensions {
+ void AddGameData(IServiceCollection, IConfiguration)
}
class Regions {
+ static IReadOnlyDictionary<byte, string> Map
}
class ChineseServers {
+ static string RomanizedToHanzi(string)
+ static string HanziToRomanized(string)
}
class KoreanServers {
+ static string RomanizedToHangul(string)
+ static string HangulToRomanized(string)
}
IGameDataProvider <|.. DynamicGameDataProvider
IGameDataProvider <|.. LuminaGameDataProvider
IGameDataProvider <|.. CsvGameDataProvider
DynamicGameDataProvider o-- DynamicGameDataProviderOptions
DynamicGameDataProvider ..> ILogger
DynamicGameDataProvider ..> IGameDataProvider : uses
LuminaGameDataProvider ..> IGameDataProvider
CsvGameDataProvider ..> IGameDataProvider
GameDataExtensions ..> DynamicGameDataProvider
DataCenter <-- IGameDataProvider
World <-- IGameDataProvider
Regions ..> DataCenter
ChineseServers ..> DataCenter
KoreanServers ..> DataCenter
Explanation:
IGameDataProvider
and dynamically selects between LuminaGameDataProvider
and CsvGameDataProvider
based on available data sources.Universalis.GameData/
DirectoryGame Data Access:
Dynamic Data Source Selection:
DynamicGameDataProvider
intelligently selects the best data source available.Localization Support:
Integration with Dependency Injection:
GameDataExtensions
simplifies the configuration of services.If you need any more details on specific files or further clarification, feel free to ask!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the Universalis.Mogboard.Tests/
directory, including the locations of its files within the repository and a diagram illustrating the overall services in this directory.
Universalis.Mogboard.Tests/
DirectoryThe Universalis.Mogboard.Tests/
directory is located within the src/
directory of the repository:
src/Universalis.Mogboard.Tests/
This directory contains the unit tests for the Universalis.Mogboard
project. These tests ensure the functionality and reliability of the code within the Universalis.Mogboard
project, which handles interactions with Mogboard—a market board web application.
Project File
Path: src/Universalis.Mogboard.Tests/Universalis.Mogboard.Tests.csproj
Description:
Universalis.Mogboard
project to access its classes and methods for testing.Key Contents:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageReference Include="xunit" Version="2.7.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.7" />
<PackageReference Include="coverlet.collector" Version="6.0.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Universalis.Mogboard\Universalis.Mogboard.csproj" />
</ItemGroup>
</Project>
Test Files
Path: src/Universalis.Mogboard.Tests/Doctrine/DoctrineArrayTests.cs
Description:
DoctrineArray<T>
class in the Universalis.Mogboard.Doctrine
namespace.Key Contents:
using Universalis.Mogboard.Doctrine;
using Xunit;
namespace Universalis.Mogboard.Tests.Doctrine;
public class DoctrineArrayTests
{
[Fact]
public void Array_Parsing_Works_Zero()
{
const string data = "a:0:{}";
var arr = DoctrineArray<int>.Parse(data);
Assert.Empty(arr);
}
[Fact]
public void Array_Serialization_Works_Zero()
{
const string data = "a:0:{}";
var arr = DoctrineArray<int>.Parse(data);
var s = arr.ToString();
Assert.Equal(data, s);
}
// Additional test methods...
}
Universalis.Mogboard.Tests/
Directory StructureBelow is a diagram illustrating the structure of the Universalis.Mogboard.Tests/
directory and its relationship with other components:
graph TD
subgraph src/Universalis.Mogboard.Tests/
A[Universalis.Mogboard.Tests.csproj]
subgraph Doctrine/
B[DoctrineArrayTests.cs]
end
end
A -->|References| C[Universalis.Mogboard.csproj]
C -->|Located at| src/Universalis.Mogboard/
B -->|Tests| D[DoctrineArray<T> Class]
D -->|Defined In| src/Universalis.Mogboard/Doctrine/DoctrineArray.cs
Explanation:
Universalis.Mogboard.Tests.csproj (A):
Universalis.Mogboard
project.Doctrine/ (Folder):
Doctrine
namespace.DoctrineArrayTests.cs (B):
DoctrineArray<T>
class.Universalis.Mogboard.csproj (C):
DoctrineArray<T>
class and other Mogboard integration code.DoctrineArray
Universalis.Mogboard.Tests/
DirectoryUnit Testing:
Universalis.Mogboard
function correctly.DoctrineArray<T>
class.Code Quality Assurance:
Universalis.Mogboard
project.Integration Testing:
DoctrineArray<T>
, the directory can be expanded to include tests for other interactions with Mogboard.Continuous Integration Support:
The Universalis.Mogboard.Tests/
directory plays a crucial role in maintaining the reliability of the Universalis.Mogboard
project by providing comprehensive unit tests. It ensures that the integration with Mogboard functions as expected and that data parsing and serialization are handled correctly.
If you have any questions or need further details about specific tests or how they interact with the Universalis.Mogboard
project, please let me know!
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
Certainly! Here's a detailed description of the Universalis.Application.Tests/
directory, including where its files are located within the repository, and a diagram illustrating the overall services and test coverage in this directory.
Universalis.Application.Tests/
DirectoryThe Universalis.Application.Tests/
directory contains unit tests and integration tests for the Universalis.Application
project. These tests ensure that the application controllers, uploads, realtime messaging, and other functionalities work as expected.
Path: src/Universalis.Application.Tests/
Below is the structure of the Universalis.Application.Tests/
directory with the paths to each file or subdirectory:
Test Project File
src/Universalis.Application.Tests/Universalis.Application.Tests.csproj
Root Test Classes
src/Universalis.Application.Tests/ArchTests.cs
src/Universalis.Application.Tests/SchemaSeedDataGenerator.cs
src/Universalis.Application.Tests/UtilTests.cs
Controllers Tests
src/Universalis.Application.Tests/Controllers/V1/
V1
) API controllers.CurrentlyShownControllerTests.cs
DeleteListingControllerTests.cs
HistoryControllerTests.cs
MarketableControllerTests.cs
TaxRatesControllerTests.cs
UploadControllerTests.cs
src/Universalis.Application.Tests/Controllers/V1/Extra/ContentControllerTests.cs
src/Universalis.Application.Tests/Controllers/V1/Extra/Stats/
LeastRecentlyUpdatedItemsControllerTests.cs
MostRecentlyUpdatedItemsControllerTests.cs
RecentlyUpdatedItemsControllerTests.cs
SourceUploadCountsControllerTests.cs
UploadCountHistoryControllerTests.cs
WorldUploadCountControllerTests.cs
src/Universalis.Application.Tests/Controllers/V2/
V2
) API controllers.CurrentlyShownControllerTests.cs
HistoryControllerTests.cs
Uploads Behaviors Tests
src/Universalis.Application.Tests/Uploads/Behaviors/
DailyUploadIncrementUploadBehaviorTests.cs
ItemIdUploadBehaviorTests.cs
MarketBoardUploadBehaviorTests.cs
MostRecentlyUpdatedUploadBehaviorTests.cs
PlayerContentUploadBehaviorTests.cs
SourceIncrementUploadBehaviorTests.cs
TaxRatesUploadBehaviorTests.cs
WorldIdUploadBehaviorTests.cs
Realtime Messaging Tests
src/Universalis.Application.Tests/Realtime/Messages/
EventConditionTests.cs
Mocks
src/Universalis.Application.Tests/Mocks/
Contains mock implementations used for testing.
DbAccess/
Mock database access classes.
MarketBoard/
MockCurrentlyShownDbAccess.cs
MockHistoryDbAccess.cs
MockTaxRatesDbAccess.cs
Uploads/
MockFlaggedUploaderDbAccess.cs
MockMostRecentlyUpdatedDbAccess.cs
MockRecentlyUpdatedItemsDbAccess.cs
MockTrustedSourceDbAccess.cs
MockUploadCountHistoryDbAccess.cs
MockUploadLogDbAccess.cs
MockWorldUploadCountDbAccess.cs
MockCharacterDbAccess.cs
GameData/
MockGameDataProvider.cs
Realtime/
Messages/MockMessage.cs
MockSocketProcessor.cs
Below is a diagram illustrating the structure and organization of the Universalis.Application.Tests/
directory:
graph TD
subgraph src/Universalis.Application.Tests/
A[ArchTests.cs]
B[UtilTests.cs]
C[SchemaSeedDataGenerator.cs]
subgraph Controllers/
subgraph V1/
D1[CurrentlyShownControllerTests.cs]
D2[DeleteListingControllerTests.cs]
D3[HistoryControllerTests.cs]
D4[MarketableControllerTests.cs]
D5[TaxRatesControllerTests.cs]
D6[UploadControllerTests.cs]
subgraph Extra/
E1[ContentControllerTests.cs]
subgraph Stats/
F1[LeastRecentlyUpdatedItemsControllerTests.cs]
F2[MostRecentlyUpdatedItemsControllerTests.cs]
F3[RecentlyUpdatedItemsControllerTests.cs]
F4[SourceUploadCountsControllerTests.cs]
F5[UploadCountHistoryControllerTests.cs]
F6[WorldUploadCountControllerTests.cs]
end
end
end
subgraph V2/
G1[CurrentlyShownControllerTests.cs]
G2[HistoryControllerTests.cs]
end
end
subgraph Uploads/
subgraph Behaviors/
H1[DailyUploadIncrementUploadBehaviorTests.cs]
H2[ItemIdUploadBehaviorTests.cs]
H3[MarketBoardUploadBehaviorTests.cs]
H4[MostRecentlyUpdatedUploadBehaviorTests.cs]
H5[PlayerContentUploadBehaviorTests.cs]
H6[SourceIncrementUploadBehaviorTests.cs]
H7[TaxRatesUploadBehaviorTests.cs]
H8[WorldIdUploadBehaviorTests.cs]
end
end
subgraph Realtime/
subgraph Messages/
I1[EventConditionTests.cs]
end
end
subgraph Mocks/
subgraph DbAccess/
subgraph MarketBoard/
J1[MockCurrentlyShownDbAccess.cs]
J2[MockHistoryDbAccess.cs]
J3[MockTaxRatesDbAccess.cs]
end
subgraph Uploads/
K1[MockFlaggedUploaderDbAccess.cs]
K2[MockMostRecentlyUpdatedDbAccess.cs]
K3[MockRecentlyUpdatedItemsDbAccess.cs]
K4[MockTrustedSourceDbAccess.cs]
K5[MockUploadCountHistoryDbAccess.cs]
K6[MockUploadLogDbAccess.cs]
K7[MockWorldUploadCountDbAccess.cs]
end
L1[MockCharacterDbAccess.cs]
end
subgraph GameData/
M1[MockGameDataProvider.cs]
end
subgraph Realtime/
subgraph Messages/
N1[MockMessage.cs]
end
N2[MockSocketProcessor.cs]
end
end
end
Controller Tests
Purpose: Verify that API controllers behave as expected, returning correct responses for given inputs.
Examples:
CurrentlyShownControllerTests.cs
: Tests the retrieval of current market board listings.HistoryControllerTests.cs
: Tests retrieval of market board sale history.DeleteListingControllerTests.cs
: Tests the deletion of a listing.Uploads Behaviors Tests
Purpose: Ensure that upload behaviors process incoming data correctly during uploads.
Examples:
MarketBoardUploadBehaviorTests.cs
: Tests processing of market board data uploads.TaxRatesUploadBehaviorTests.cs
: Tests handling of tax rate data during uploads.Realtime Messaging Tests
Purpose: Test the real-time messaging components, ensuring messages are correctly processed and dispatched.
Examples:
EventConditionTests.cs
: Tests event condition parsing and message sending logic.Utility and Architecture Tests
ArchTests.cs
: Ensures adherence to architectural rules within the application.UtilTests.cs
: Tests utility methods for correctness.Mocks
Purpose: Provide mock implementations of interfaces and classes to simulate database access, game data, and realtime messaging without relying on external services.
Examples:
MockGameDataProvider.cs
: Simulates game data for use in tests.MockCurrentlyShownDbAccess.cs
: Mocks the database access for current market listings.Universalis.Application.Tests/
DirectoryQuality Assurance:
Regression Testing:
Documentation:
Facilitates Refactoring:
If you need further details on any specific tests or additional explanations, please let me know!
Heres a fix for the Universalis.Entities/
diagram
classDiagram
class ApiKey {
- TokenSha512 : string
- Name : string
- CanUpload : bool
}
class Character {
- ContentIdSha256 : string
- Name : string
- WorldId : int?
}
class Materia {
- SlotId : int
- MateriaId : int
}
class Listing {
- ListingId : string
- PricePerUnit : int
- Quantity : int
- Hq : bool
- OnMannequin : bool
- Materia : Materia[]
- LastReviewTime : DateTime
- CreatorId : string
- CreatorName : string
- DyeId : int
}
class Sale {
- Id : Guid
- WorldId : int
- ItemId : int
- Hq : bool
- PricePerUnit : int
- Quantity : int?
- BuyerName : string
- OnMannequin : bool?
- SaleTime : DateTime
- UploaderIdHash : string
}
class CurrentlyShown {
- WorldId : int
- ItemId : int
- LastUploadTimeUnixMilliseconds : long
- UploadSource : string
- Listings : Listing[]
}
class History {
- ItemId : int
- WorldId : int
- LastUploadTimeUnixMilliseconds : double
- Sales : Sale[]
}
class MarketItem {
- ItemId : int
- WorldId : int
- LastUploadTime : DateTime
}
class WorldItemUpload {
- ItemId : int
- WorldId : int
- LastUploadTimeUnixMilliseconds : double
}
class MostRecentlyUpdated {
- WorldId : uint
- Uploads : WorldItemUpload[]
}
class UploadLogEntry {
- Id : Guid
- Timestamp : DateTime
- Event : string
- Application : string
- WorldId : int
- ItemId : int
- Listings : int
- Sales : int
}
class FlaggedUploader {
- IdSha256 : string
}
class WorldUploadCount {
- Count : long
- WorldName : string
+ Increment() : void
}
class UploadCountHistory {
- LastPush : double
- UploadCountByDay : double[]
}
class MinListing {
- World : Entry
- Dc : Entry
- Region : Entry
}
class Entry {
- Nq : Price
- Hq : Price
}
class Price {
- WorldId : int
- UnitPrice : int
}
class RecentSale {
- UnitPrice : int
- SaleTime : DateTime
- WorldId : int
}
class TradeVelocity {
- Quantity : long
- SumSales : long
- AvgSalesPerDay : double
}
class TaxRates {
- LimsaLominsa : int
- Gridania : int
- Uldah : int
- Ishgard : int
- Kugane : int
- Crystarium : int
- OldSharlayan : int
- Tuliyollal : int
- UploadApplicationName : string
}
class City {
- Dict : Dictionary<string, byte>
}
CurrentlyShown --> Listing
Listing --> Materia
History --> Sale
MostRecentlyUpdated --> WorldItemUpload
MinListing o-- Entry
Entry o-- Price
UploadLogEntry --> WorldUploadCount
UploadCountHistory --> UploadLogEntry
@coderabbitai look through all comments in this issue and add as many details to your learnings as possible
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
I've reviewed the comments and have updated my learnings accordingly.
[!TIP] For best results, initiate chat on the files or code changes.
@cohenaj194,
I've reviewed all the comments in this issue and have added more details to my learnings as per your request.
Read the conversation below where we talked to @coderabbitai to have it walk you through the codebase