Create preprocessor for generating GLSL code with dedicated preprocessor directives similar to C++ ones.
For now following ones would be considered useful:
file incluses (#include)
Update: it turns out GLSL has some preprocessor macros available, but not the #include macro, therefore maybe it would be useful to create it.
Create preprocessor for generating GLSL code with dedicated preprocessor directives similar to C++ ones. For now following ones would be considered useful:
#include
)Update: it turns out GLSL has some preprocessor macros available, but not the
#include
macro, therefore maybe it would be useful to create it.