Currently the level starts instantly, which means the player may not be ready to move the squirrel.
Add a countdown timer with 3 seconds. Make the number huge in the middle of the screen.
Gameplay should be drawn, but not UPDATED during this. Perhaps add in a gamestate variable to control things like this. In short, alter the update() method in GameScreen to not update anything except the countdown timer until it reaches 0.
Currently the level starts instantly, which means the player may not be ready to move the squirrel.
Add a countdown timer with 3 seconds. Make the number huge in the middle of the screen.
Gameplay should be drawn, but not UPDATED during this. Perhaps add in a gamestate variable to control things like this. In short, alter the update() method in GameScreen to not update anything except the countdown timer until it reaches 0.