Open Maxunit opened 1 year ago
This is intended due to the way the view bobbing is implemented. Since it places the camera position at the center of the head of the model, it's meant to be used with the height offsets at 0. However, this does require that I move the camera position to account for this to make the two conditional modes appear as close as possible to when view bobbing enables.
Ah okay, that explains it then. Thought that it might have been a camera offset bug, but good to know that it is how it is. Thanks for explaining it ^^
Heyo UnknownX7 and sorry for another small bug report ^^"
I just noticed that setting "View Bobbing" to "First Person" has wrong camera placement compared to the other modes. If you choose "First Person", then the Third Person Camera gets placed around the hip level instead of where it should be compared to the other modes.
(Camera placement with View Bobbing on is slightly different compared to the one without. Not sure if that is a bug or intended.)
And thanks for fixing the idle cam bug report that quick! Appreciate it alot!