UnofficialCrusaderPatch / UnofficialCrusaderPatch2

Unofficial balancing patch installer for Stronghold Crusader 1
MIT License
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Idea: Raise the Gold you get for killing an enemy lord #103

Open ByBurton opened 5 years ago

ByBurton commented 5 years ago

500 Gold minimum is a little low in my opinion. I have a few ideas, I will only mention my favourite one: How about the Gold for killing someone is not (only) depended on the Gold a player had, but also on the game time / years past. That way, it would work great together with the bigger armies sent forth by ai players.

Edit: An Emir killing a wolf for 500 gold after an hour of playing time just seems stupid. About 700 arab. swordsmen cost 56,000 Gold. Add 20 engineers (600 Gold), and the siege engines (~500 to 2,000 Gold) as well as 50 to 100 horse archers (~6000 Gold). Which adds up to 63,850. 500 Gold prize -> so not worth

YouMoMCallME commented 5 years ago

@ByBurton Cool idea

Sh0wdown commented 5 years ago

But killing someone is not only about getting the gold, but also about getting rid of an enemy. :P

Panbutt commented 5 years ago

This is a good idea. I also think the amount of captured resources needs to be increased. It's always weird killing a Lord with a fully stocked stockpile or armory and only capture 2-3 resources. I feel killing a Lord should reward you with at least 40% of their total resources/food/weapons/etc.

ByBurton commented 5 years ago

This is a good idea. I also think the amount of captured resources needs to be increased. It's always weird killing a Lord with a fully stocked stockpile or armory and only capture 2-3 resources. I feel killing a Lord should reward you with at least 40% of their total resources/food/weapons/etc.

To be honest, I always assumed you get all the goods they had left. It just made sense to me. I wish you WOULD get all the stuff now..

Heroesflorian commented 5 years ago

To be honest, I always assumed you get all the goods they had left. It just made sense to me. I wish you WOULD get all the stuff now..

You generally get 25% of all gold and resources the victim had, rounded down to the nearest integer number. E.g. if the Wolf had 20001 gold and 103 stone at the time of his demise, you get 20001/4 = 5000.25 --> 5000 gold, and 103/4 = 25.75 --> 25 stone. For gold, there is a lower border for the reward, which is 500 gold - i.e. the reward for victims with 0-2003 gold is equal, from 2004 on it rises proportionally.

Imho, the 25% quota could be changed to different values, e.g. 10% or 50% or even 100%. Depending on the situation, one value or the other might seem more logical or balanced in terms of game mechanics.

But giving a general bounty that comes out of the blue, that increases based on total game time and independent of what happened so far? I do not think this makes a lot of sense.

But killing someone is not only about getting the gold, but also about getting rid of an enemy. :P

Agreed. Killing someone has benefits far beyond the gold reward.

ByBurton commented 5 years ago

I do not mind the Gold mechanic in normal crusader. But with the patch you can up the recruitment speed of all AI opponents to rat niveau (but less than standard Caliph, who had 0, Rat has 1). With this setting, almost no AI opponent is actually saving money up. Except the Abbot of course. So earning 500 money after 30+minutes is just bullcrap. And it is combined with great risks. As an AI is attacking, its castle is left undefended practically. For bigger armies at least, which are easily possible for the AI with this patch.