Open gynt opened 1 year ago
Not sure... you can simply bait the Lord down using ranged troops hitting the Lord from short distances as well, so I doubt any generic "reposition the Lord to keep spot XY" solution will make much of a difference.
Also, more effective would be fixing the fact that most melee troop types' AIV editor rally points have no effect ingame, then you could have defenders placed in appropriate spots per castle, taking into account all castle-specific deviations like alternate entrances or other things. (And on the side, you'd have a general benefit of more effectively usable walldef units.)
Finrod — 2023-10-01 at 11:40 PM Would it be possible to change Lords' starting position to the center/back of their keeps? Like on the green spot, instead of the red one? As far as I know it also depends on the keep rotation to the default view etc. but maybe there is some possibility to change that. This would avoid killing the AI Lords right away while there are many defending troops in the keep.