UnofficialCrusaderPatch / UnofficialCrusaderPatch2

Unofficial balancing patch installer for Stronghold Crusader 1
MIT License
430 stars 59 forks source link

New factors for which enemy an AI attacks #235

Open PitchNeeded opened 5 years ago

PitchNeeded commented 5 years ago

Could it be made that AI lords with positive fear factor are more likely to attack enemies who use negative fear factor first, and AI lords with negative fear factor are more likely to attack enemies who use positive fear factor first.

I think that would be a good idea as strategically 'good' AIs would probably want to get rid of the evil lords first of their enemies to stop the cruelty to the region's peasants. Also 'evil' AIs might want to get rid of 'good' AI enemies first to stop their unhappy peasants leaving and joining a happier, less stressful castle.

Lolasik011 commented 5 years ago

controversial decision on my

J0J0Jo commented 5 years ago

I think it could be a nice addition as it would be optional to enable this.

But I would like to see some changes to the way the AI gathers its troops and some increases in ranged units first. If possible, it would be awesome if the AI would avoid enemy castles on their way to the target of their attack. Then your suggestion would work even better.

PitchNeeded commented 5 years ago

Yep it should be made that even on vanilla AI attack target settings, the AI will never try to go around enemy castles on their way to attack another.