UnofficialCrusaderPatch / UnofficialCrusaderPatch2

Unofficial balancing patch installer for Stronghold Crusader 1
MIT License
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Trees not getting placed when playing a custom map #669

Open Altaruss28 opened 4 years ago

Altaruss28 commented 4 years ago

Found this bug when creating a map for custom AI testing - when I tried playing the map, almost all the trees I placed in the (Custom scenarios) editor didn't get placed (only about 4-8 trees get placed when loading the map). Althought the spots where the trees were supposed to be behaved buggy - when the AIs tried digging a moat here/placing walls or crenels, they couldn't. Snímek obrazovky (42)

GRhin commented 4 years ago

The trees were placed too close together, try 3 or 4 tiles between them.

On Tue, 27 Oct. 2020, 2:08 am Altaruss28, notifications@github.com wrote:

Found this bug when creating a map for custom AI testing - when I tried playing the map, almost all the trees I placed in the (Custom scenarios) editor didn't get placed (only about 4-8 trees get placed when loading the map). Althought the spots where the trees were supposed to be behaved buggy

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Altaruss28 commented 4 years ago

Tried that already, still behaves the same.

Russianstory commented 4 years ago

I think this problem depends on what is written in the code ... and it is related to the birth of trees in the game in general. Yes, it would be great if the trees on the map never disappear, even if the last one is cut down ... then a dozen small trees automatically appear ... just the same if it would be with wild deer for hunters.

Думаю, эта проблема зависит от того что написано в коде... и она связана с рождением деревьев в игре вообще. Да вот было бы здорово чтоб деревья на карте не исчезали никогда даже если вырубают последнее...то автоматически появляются с десяток маленьких деревьев....точно так же если было бы и с дикими оленями для охотников.