UnofficialCrusaderPatch / UnofficialCrusaderPatch2

Unofficial balancing patch installer for Stronghold Crusader 1
MIT License
429 stars 59 forks source link

Seige towers as deployable mobile platforms #806

Open GRhin opened 3 years ago

GRhin commented 3 years ago

This suggestion was originally made by carlospaul on the warlords discord:

would be cool if you could use siege towers as mobile platforms to increase the height of your archers

This has grown on me as seige towers are pretty useless as things stand, they can be countered by moat, assassin proof walls, buildings in front of walls, or simply diagonal walls. After more thought on this way to increase seige towers usefullness I have refined the idea somewhat, let me put everything in bullet points to make it easier to understand:

Tjapka commented 3 years ago

I would totaly support this case! I felt so betrayed with Stronghold 2 seeing archers on top of siege towers on the cover of the cd box. I guess I wasted more than 2h getting my bowman on top of my siege towers :P It might be to difficult to do but maybe use the same mechanic the sappeurs are using, so siege towers can "drive" just in one line towards a wall once the wall ist attacked?

J-T-de commented 3 years ago

This sounds like a complete rewrite of the siege tower functionality. The way the game currently handles siege towers is as follows:

GRhin commented 3 years ago

Not entirely correct, as there are ways to levitate units using seige towers. Let me find a video

GRhin commented 3 years ago

https://youtu.be/0Y8l9hOlbAw at about 10 till 12 minutes showing them going up (other tricks in video showing in between as well, not a well organized video but good tricks)

J-T-de commented 3 years ago

Yeah, thats true, but this is a really weird bug. There is simply a leftover siege tower building at the position, which is not movable.

GRhin commented 3 years ago

Exactly, that's precisely what I am suggesting, except keep the graphics of the seige tower there as well. It's hardly a "complete rewrite of seige tower functionality" as we have just shown that all the functionality is already there. It is just a matter of putting it together in a different way. It may not be a simple implementation, but I'll wait for a dev to confirm if it's too much for too little.

J-T-de commented 3 years ago

Ah, now it is clear, I am bad at reading. If it is possible, I am not sure if one is able to prevent to stacking units on top of a siege tower like with normal towers, though.

GRhin commented 3 years ago

That isn't easy to do. In single player a player can decide if that's OP or not and do or do not use it. In multiplayer most of the tricks either require an attached wall, or time to organize. Furthermore, by the time towers would be in use for this, shields will be too, which can protect an Archer drawing fire while melee units either climb up to kill them, or simply destroy the tower itself. Therefore these towers are easily countered, giving their use more to protect against raids and slow down an enemy approach, forcing them to use a larger troop composition to combat rather than just running in with horse archers