UnofficialCrusaderPatch / UnofficialCrusaderPatch2

Unofficial balancing patch installer for Stronghold Crusader 1
MIT License
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Addition of a new unit, armed peasant #921

Open MSTVD opened 3 years ago

MSTVD commented 3 years ago

If/When made possible, I think it would be nice to see an addition of a European counterpart to the mercenary slave unit, the armed peasant. I see it as a cheap cannon fodder type of unit like the old pre-buff spearman but with no cost of weapons and even cheaper than a slave at 3 gold. Could dig moats, isn't very fast, pretty much same as his Stronghold: Kingdoms counterpart.

A European version of the slave, but cheaper, a bit slower, and can't set buildings on fire. Maybe if they need a buff, then they can also knock ladders off walls, but still be susceptible to arrows and bolts.

Russianstory commented 3 years ago

here https://github.com/UnofficialCrusaderPatch/UnofficialCrusaderPatch/issues/905

ilosevsrat commented 3 years ago

i think peasant should cost more than slave. also, he should be slightly more powerfull,. Peasant is free person after all (more than slave at least), also more motivated for fights than slave, so him being more power full is justified.

MSTVD commented 3 years ago

I only made him cheaper because Slaves can burn stuff and dig moats, armed peasants can only dig

jsobeslav commented 1 year ago

As far as I know, it's hard to add new units, so technically, it would be more feasible to balance existing ones.

How about boosting the fighting capabilities of tunellers? Especially against buildings and civilians, thus making them effective economy raiding unit. They even already kinda look like armed peasants. There is related issue regarding tunellers: https://github.com/UnofficialCrusaderPatch/UnofficialCrusaderPatch/issues/858

Alternatively, in other issue ( https://github.com/UnofficialCrusaderPatch/UnofficialCrusaderPatch/issues/965#issuecomment-1681360818 ) , I have suggested monk balancing:

how difficult would it be to make them trainable at the church, or maybe even at the chapel? I don't think I have ever actually used them, except perhaps as the last line of defence against rush of macemen, but considering the space and gold requirements for the cathedral, I'd say, usually the player will be able to hire arabian swordsmen for the same job instead. This way, monks would be more acessible. With the running enabled, they would become sort of spearmen without armoury and weapon requirements, but somewhat more expensive - kind of a unit I am personally missing from the mercenary camp.