Open Pokekeqz opened 10 months ago
You don't really ask for a workaround for iv queue of RDM? :angry:
:rofl:
But could be a nice workaround when scout is idle.... But then your second issue created #12 would work against this feature
I think we don’t need a IV queue thing like RDM had, we have enough worker for it now 🤪
We can have a million workers but a 29m 40s timer is better than a 28m one on a rare spawn.
We brought multiple workers to you, I guess you are never satisfied? ;) Use your additional worker to cover your whole areas better than before ... an average of a despawntime of 28-29 minutes is quite easy to reach now with the power you got
Even if I get API back I won't be fully satisfied. I'm just sharing my thoughts on this matter :) Personally and not related to my previous message, my current funds don't allow me to pay another $+100 in licenses and calling it a day. I hope the pasture is greener on your ends. Thankfully my server can handle the rdm fine so a raw forward will be enough for myself.
There is a discount on tiers (depending on amount) :)
Let me bring up that FR internally, might be possible to abuse scout, but I can't promise anything :smile:
You don't really ask for a workaround for iv queue of RDM? 😠
🤣
would never do this, but maximizing efficiency of a worker (with minimal licensing effort) is i guess the main goal of every mapper isn't it? :-)
Bumped my GC Sub from 60+ to 100+ already, but couldn't cover all areas scanned yet, i have a lot of "widespread" areas where people are most interested in scanning the biggest clusters like 15+ and snack the rare spawns that are in sight on the nearby that are not iv scanned directly ;-)
But could be a nice workaround when scout is idle.... But then your second issue created #12 would work against this feature
it would only work against it in emergency situations, where the most reliable workers doing the route scans shit the bed (for whatever) reason, to take cover of the route scanning bc scout mode wouldn't have any use if there are like no pokemon at all on the map (because the regular workers died) :-)
I guess the idea just came up because of my current isp connection issues and workers dying left and right, I guess Jörg will take care of that issue, but better have a backup plan then needing one ;-)
For how I see it and without having tested it, I think that if a worker dies for whatever the reason, the load will be balanced out between the rest of the devices.
Inside an area the route is split dynamically if you have that option turned on
Would be neat if Scoutmode could be executing snipe jobs for specific pokemon ids, defined in the scoutmode area on drago-admin, to be automatically filled by pokemon workers getting info from nearby Spawns without IV values