Open LivingSynthesis opened 3 months ago
this is likely related to the way randomization is achieved:
This function simply sends input commands to the embedded webassembly vortex engine, these commands tell it to enter the randomizer menu then randomize.
We really should be exposing raw randomization apis to webassembly, or customizing the injected commands to select different leds based on the current pattern
going to classify this as enhancement because technically it works but it could be improved
When randomizing from any pattern in the "Strobe Pattern", "Blend Pattern", or "Solid Pattern" list, the result is always either "Strobe" or "Blend" although the parameters appear properly random.
Whenever randomizing from any pattern in the "Multiled Pattern" list, the results always fall into a repeating cycle of "Fill", "Lighthouse", "Dripmorph", then "Sparkletrace" with consistent parameters each time. This behavior changes slightly if you change the default parameters before randomizing.