Open BMSTrust opened 4 years ago
apologies for the late response - was out on vacation.
can you try the following:
HTML5Setup.sh
, can you uncomment (delete the '#' character) on line 5and then try running that again. this should help us narrow down which line in the shell script is broken.
BMSTrust, are you still seeing this issue?
Hello! When I run the HTML5Setup.sh script, at the very beginning of the execution the message appears: Not a directory, and the script aborts.
@Ric4rdoPy can you post some of the build logs? also, can you try to uncomment line 5 (delete the '#' character) in HTML5Setup.sh
-- this will print verbose output for debugging.
Dear @nickshinpho So, I deleted the #, I see the result being printed, but I don't know how to throw it in a file. I even saw that there is a zzz_warnings.txt file, however when I open it it is empty. I beg your pardon, but I am extremely new to using UE4 HTML5, as well as in bash script. I ask you to be patient with me. Lol
to send all of the output to a file, do this:
./HTML5Setup.sh | tee xxx_Ric4rdoPy.txt
tee
will send the output to stdout
while also saving it to the file: xxx_Ric4ardoPy.txt
zip and attach to this thread.
Hey Nick, I think it went right!
... when I run the generateProjectFiles.sh script this error occurs: 'dirname ./GenerateProjectFiles.sh': No such file or directory
@Ric4rdoPy , (1) when you say:
Hey Nick, I think it went right!
do you mean that the HTML5Setup.sh
finished to completion?
zzz_build.log
files under the Engine/Platforms/HTML5/Intermediate/
folder...
and (2) running ./GenerateProjectFiles.sh
is for Linux
-- it seems you should be using the windows one:
./GenerateProjectFiles.bat
## notice the bat file extensionDear Nick I thank you for your kindness and I will accept your support, because when executing this script, I see that it was not until the end. As I told you, I am new to this subject.
Hello Nick!
In my attempt to continue with the execution of the scripts, I have the error that appears in the attachment zzz_build.txt. I noticed that the pnglibconf.dfa file is used as a reference, but somehow, the error occurs because a comment line does not get the correct termination. Please advise me on this. zzz_build.log
@Ric4rdoPy are you still having problems with building the third party libraries?
i've just tried this and was able to successfully build with the (much) older emscripten 1.39.0
toolchain (that i see in your build log).
having said that, i've have just updated all HTML5 HowTo documents to the UE4-4.24.4-html5-1.39.18
branch -- which is UE4 version 4.24.3 -- but with the emscripten 1.39.18
toolchain (the last latest version i have tested with working UE4 HTML5 packaging).
Hello! When I run the HTML5Setup.sh script, at the very beginning of the execution the message appears: Not a directory, and the script aborts. I'm getting this error too, did you manage to solve it?
@Ric4rdoPy are you still having problems with building the third party libraries?
i've just tried this and was able to successfully build with the (much) older emscripten
1.39.0
toolchain (that i see in your build log).having said that, i've have just updated all HTML5 HowTo documents to the
UE4-4.24.4-html5-1.39.18
branch -- which is UE4 version 4.24.3 -- but with the emscripten1.39.18
toolchain (the last latest version i have tested with working UE4 HTML5 packaging).
Hello Nick, I'm getting the same error as Ric4rdoPy... When I run HTML5Setup.sh it begins to execute then immediately closes. What might be the issue?
Are you using Bash to run the script? You shouldn't just double click it.
Hi, when running the HTML5Setup.sh it always exits with the following error:
/tmp/tmp.d8JWYZ9TQh: line 6: unexpected EOF while looking for matching
"'Here is the full log:
Deleting the Build/emsdk folders and running the script again ends with the same line (ofc different temp file).
Any ideas? Thanks for your help.