Closed ojocs closed 3 years ago
Ok, some things you might want to check: a) Are your ENV values correctly set? I mean Windows env values such as NODE_JS and PYTHON, because it's looking for them b) are you sure you have the specified version? because if you have a different one the generate projects file will never find it since its looking for 12.18.1_64bit when in reallity it just has (for example) 11.17.1_64bits or other version.
Hi, thank you for responding! I had set the ENV values, and double checked them as well. For the versions, I have Nodejs is v14.17.6 and Python 3.9.7. Do I need to downgrade then?
So apparently the solution for me ended up being to just rename the folders to be ..\node\12.18.1_64bit.. and ..\python\3.7.4_64bit..
Before they were named my versions of Nodejs and Python. I'm still building things right now in VS, so I still have to see if this wasn't hacky and messed things down the line. But for now this seems to work. I'll close the issue and update later if needed.
As the title suggests, I get build errors upon trying to build UnrealHeaderTool. I'm using VS 2019, and I had some difficulties before with running HTML5Setup.sh. I resolved these by deleting the Engine/Platforms/HTML5/emsdk directory as per another resolved issue on here.
When I ran GeneratedProjectFiles.bat, I got:
I figured it was ok, so I kept on going and built the things within VS 2019 as stated in the Compile Support Programs section here https://github.com/UnrealEngineHTML5/Documentation/blob/master/Platforms/HTML5/HowTo/README.0.building.UE4.Editor.md
And then I tried building UnrealHeaderTool and got errors due to the files MacSystemIncludes.h and MacPlatformCompilerSetup.h
I'm using Windows, so I'm a bit confused about getting errors for these files. A lot of the errors are basically
for example.
There's also
and
Any help would be appreciated!