UnrealEngineHTML5 / Documentation

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Software Occlusion doesn't work #43

Open ZeusLT opened 4 years ago

ZeusLT commented 4 years ago

While it works properly in editor (4.24), packaged project doesn't have occluders (I think), Nothing shows up when using "r.so.VisualizeBuffer 1", I find the same behaviour in 4.23, maybe I am clumsy I can't tell, but I've searched whole internet for software occlusion settings.

I did this in console and then in HTML5 device profile, nothing works, (looks like "device profiles" settings do nothing at all for packaged builds EDIT: ok device profile works but not first time) : r.Mobile.AllowSoftwareOcclusion 1 r.AllowOcclusionQueries 0 r.so.VisualizeBuffer 1

Mosel3y commented 4 years ago

Do you mean you find this issue in the official Epic 4.23? Then perhaps it never worked in HTML5? If so it might never have been supported for HTML5 in the first place, and might not be relevant to this fork.

ZeusLT commented 4 years ago

It is supported for ES2, not sure why it wouldn't work on HTML5, but if that's the case, my bad.