UnrealEngineHTML5 / Documentation

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Packaging for html5 error. #48

Closed fllyingburritos closed 3 years ago

fllyingburritos commented 3 years ago

I built the engine, but when I package for html5 I get packaging failed, and this error: UATHelper: Packaging (HTML5): LogTargetPlatformManager: Error: Invalid target platform specified (HTML5). Available = { AllDesktop, Android, Android_ASTC, Android_ATC, Android_DXT, Android_ETC1, Android_ETC1a, Android_ETC2, Android_PVRTC, AndroidClient, Android_ASTCClient, Android_ATCClient, Android_DXTClient, Android_ETC1Client, Android_ETC1aClient, Andro id_ETC2Client, Android_PVRTCClient, Android_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, WindowsServer, XXX } PackagingResults: Error: Invalid target platform specified (HTML5). Available = { AllDesktop, Android, Android_ASTC, Android_ATC, Android_DXT, Android_ETC1, Android_ETC1a, Android_ETC2, Android_PVRTC, AndroidClient, Android_ASTCClient, Android_ATCClient, Android_DXTClient, Android_ETC1Client, Android_ETC1aClient, Android_ETC2Client, Android_PVRTCClient, Andr oid_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, WindowsServer, XXX } UATHelper: Packaging (HTML5): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (HTML5): LogWindows: Error: === Critical error: === UATHelper: Packaging (HTML5): LogWindows: Error: UATHelper: Packaging (HTML5): LogWindows: Error: Fatal error: [File:C:/h/ue4-r424-html5/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp] [Line: 281] UATHelper: Packaging (HTML5): LogWindows: Error: Invalid target platform specified (HTML5). Available = { AllDesktop, Android, Android_ASTC, Android_ATC, Android_DXT, Android_ETC1, Android_ETC1a, Android_ETC2, Android_PVRTC, AndroidClient, Android_ASTCClient, Android_ATCClient, Android_DXTClient, Android_ETC1Client, Android_ETC1aClient, Android_ETC2Client, Android_PVRTCClient, Android_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, WindowsServer, XXX } UATHelper: Packaging (HTML5): LogWindows: Error: UATHelper: Packaging (HTML5): LogWindows: Error: UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa8e44a799 KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa6344a7b6 UE4Editor-Core.dll!ReportAssert() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:1341] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa6344dc58 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa63202c7d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\misc\outputdevice.cpp:71] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa5c55114c UE4Editor-TargetPlatform.dll!FTargetPlatformManagerModule::GetActiveTargetPlatforms() [c:\h\ue4-r424-html5\engine\source\developer\targetplatform\private\targetplatformmanagermodule.cpp:281] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa5c5452a8 UE4Editor-TargetPlatform.dll!FTargetPlatformManagerModule::FTargetPlatformManagerModule() [c:\h\ue4-r424-html5\engine\source\developer\targetplatform\private\targetplatformmanagermodule.cpp:118] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa6325aa4a UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\modules\modulemanager.cpp:504] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa63259ac8 UE4Editor-Core.dll!FModuleManager::LoadModule() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\modules\modulemanager.cpp:326] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa631a5d71 UE4Editor-Core.dll!GetTargetPlatformManager() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\misc\coremisc.cpp:130] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa683151a4 UE4Editor-RenderCore.dll!RenderUtilsInit() [c:\h\ue4-r424-html5\engine\source\runtime\rendercore\private\renderutils.cpp:1009] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ff7a443808e UE4Editor-Cmd.exe!FEngineLoop::PreInitPreStartupScreen() [c:\h\ue4-r424-html5\engine\source\runtime\launch\private\launchengineloop.cpp:2279] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ff7a442c167 UE4Editor-Cmd.exe!GuardedMain() [c:\h\ue4-r424-html5\engine\source\runtime\launch\private\launch.cpp:131] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ff7a442c4ca UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\h\ue4-r424-html5\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ff7a443ceae UE4Editor-Cmd.exe!WinMain() [c:\h\ue4-r424-html5\engine\source\runtime\launch\private\windows\launchwindows.cpp:263] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ff7a443ede2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa907b7bd4 KERNEL32.DLL!UnknownFunction [] UATHelper: Packaging (HTML5): LogWindows: Error: [Callstack] 0x00007ffa914ece51 ntdll.dll!UnknownFunction [] UATHelper: Packaging (HTML5): LogWindows: Error: UATHelper: Packaging (HTML5): LogWindows: Error: end: stack for UAT PackagingResults: Error: begin: stack for UAT UATHelper: Packaging (HTML5): Took 22.7431659s to run UE4Editor-Cmd.exe, ExitCode=3 PackagingResults: Error: === Critical error: === PackagingResults: Error: Fatal error: [File:C:/h/ue4-r424-html5/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp] [Line: 281] PackagingResults: Error: Invalid target platform specified (HTML5). Available = { AllDesktop, Android, Android_ASTC, Android_ATC, Android_DXT, Android_ETC1, Android_ETC1a, Android_ETC2, Android_PVRTC, AndroidClient, Android_ASTCClient, Android_ATCClient, Android_DXTClient, Android_ETC1Client, Android_ETC1aClient, Android_ETC2Client, Android_PVRTCClient, Andr oid_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, WindowsServer, XXX } PackagingResults: Error: [Callstack] 0x00007ffa8e44a799 KERNELBASE.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffa6344a7b6 UE4Editor-Core.dll!ReportAssert() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:1341] PackagingResults: Error: [Callstack] 0x00007ffa6344dc58 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] PackagingResults: Error: [Callstack] 0x00007ffa63202c7d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\misc\outputdevice.cpp:71] PackagingResults: Error: [Callstack] 0x00007ffa5c55114c UE4Editor-TargetPlatform.dll!FTargetPlatformManagerModule::GetActiveTargetPlatforms() [c:\h\ue4-r424-html5\engine\source\developer\targetplatform\private\targetplatformmanagermodule.cpp:281] PackagingResults: Error: [Callstack] 0x00007ffa5c5452a8 UE4Editor-TargetPlatform.dll!FTargetPlatformManagerModule::FTargetPlatformManagerModule() [c:\h\ue4-r424-html5\engine\source\developer\targetplatform\private\targetplatformmanagermodule.cpp:118] PackagingResults: Error: [Callstack] 0x00007ffa6325aa4a UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\modules\modulemanager.cpp:504] PackagingResults: Error: [Callstack] 0x00007ffa63259ac8 UE4Editor-Core.dll!FModuleManager::LoadModule() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\modules\modulemanager.cpp:326] PackagingResults: Error: [Callstack] 0x00007ffa631a5d71 UE4Editor-Core.dll!GetTargetPlatformManager() [c:\h\ue4-r424-html5\engine\source\runtime\core\private\misc\coremisc.cpp:130] PackagingResults: Error: [Callstack] 0x00007ffa683151a4 UE4Editor-RenderCore.dll!RenderUtilsInit() [c:\h\ue4-r424-html5\engine\source\runtime\rendercore\private\renderutils.cpp:1009] PackagingResults: Error: [Callstack] 0x00007ff7a443808e UE4Editor-Cmd.exe!FEngineLoop::PreInitPreStartupScreen() [c:\h\ue4-r424-html5\engine\source\runtime\launch\private\launchengineloop.cpp:2279] PackagingResults: Error: [Callstack] 0x00007ff7a442c167 UE4Editor-Cmd.exe!GuardedMain() [c:\h\ue4-r424-html5\engine\source\runtime\launch\private\launch.cpp:131] PackagingResults: Error: [Callstack] 0x00007ff7a442c4ca UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\h\ue4-r424-html5\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] PackagingResults: Error: [Callstack] 0x00007ff7a443ceae UE4Editor-Cmd.exe!WinMain() [c:\h\ue4-r424-html5\engine\source\runtime\launch\private\windows\launchwindows.cpp:263] PackagingResults: Error: [Callstack] 0x00007ff7a443ede2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] PackagingResults: Error: [Callstack] 0x00007ffa907b7bd4 KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffa914ece51 ntdll.dll!UnknownFunction [] PackagingResults: Error: end: stack for UAT UATHelper: Packaging (HTML5): ERROR: Cook failed. UATHelper: Packaging (HTML5): (see C:\h\ue4-r424-html5\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace) UATHelper: Packaging (HTML5): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (HTML5): BUILD FAILED PackagingResults: Error: Cook failed. PackagingResults: Error: Unknown Cook Failure LogSlate: Took 0.009300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

fllyingburritos commented 3 years ago

Alright, to fix this, I ran HTML5Setup.sh, and rebuilt the engine.