As the title states, when generating project files for a C++ project in this fork of UE4, the solution ends up far larger than is necessary (70-something projects, as opposed to the usual 2). It ends up linking the entire Programs subcategory, among other things. This is very different from the default behaviour in other versions of UE4. I could not find any documentation as to the reason for this or a way to potentially resolve it. Is there something I have overlooked, or was this a necessary change for some reason?
This isn't a big deal for myself, as I can just strip the solution back down and build only what I need, but I expect that it will become a time sink for some of the less technical members of my team. If there is a configuration value or something that I can set to solve that it would save a lot of trouble.
As the title states, when generating project files for a C++ project in this fork of UE4, the solution ends up far larger than is necessary (70-something projects, as opposed to the usual 2). It ends up linking the entire
Programs
subcategory, among other things. This is very different from the default behaviour in other versions of UE4. I could not find any documentation as to the reason for this or a way to potentially resolve it. Is there something I have overlooked, or was this a necessary change for some reason?This isn't a big deal for myself, as I can just strip the solution back down and build only what I need, but I expect that it will become a time sink for some of the less technical members of my team. If there is a configuration value or something that I can set to solve that it would save a lot of trouble.