Closed marigi64 closed 6 months ago
I've tried that but all that does is swap what model for entities with the corresponding model number. It doesn't change the number of the bsp model.
@marigi64 fixed in latest build ? (this is language.ini file IMGUI issue, ##mdl1 hash used for two models)
@UnrealKaraulov Yup! Working now! Thank you!
This is more of a question but is it possible to entirely replace a BSP model with another without changing its model number? Alternatively, having the ability to change the model number of a given BSP model in a map?
I ask this as I want to replace a model with an imported one but also keep the number of BSP models for the map consistent.